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[PART 1/5] 50+ things I have tried out to improve my channel , now getting over 3000 views and 10k watch time per day [12 month analysis conclusion]

Hello everyone, I have been a part of NewTubers from almost a year now, and in that time I have picked up a lot of knowledge and ideas from here. These next five posts (this is part 1.) are going to be my new contribution to this community, and a way to give back some tried and tested tips, tricks and ideas about improving your channels.
This is going to be a very long post, and in five parts, so please take your time in reading it, save it for later and try to process it part by part so you can get the most use out of it.
This is my third post on this subject, with the previous two written at the 6th and 9th month of my year long journey of giving my channel my best try at success. I will post the links to those posts as I get to their appropriate place here.
The 50+ tips, tricks and ideas that you are going to read about here are not all mine, but I have tested them all in the last 12 months thoroughly. Some I found here, and other places online, some I saw in other creators videos and some I came up by myself, often while siting in the toilet.
I kid you not, some of the best ideas I have had in my life popped into my head in that little room. It must have something to do with leaving the worries of life at the door and just thinking freely about the nature of life. I bet there are science papers written about that strange effect of the toilet. But let's get back to the main point of this post.
To give you some context about my channel and the data I will be presenting:
  1. I am not a native English speaker, but all my videos are in English, viewers rate my accent 4/5
  2. I started back in 2011. but had numerous off times, lasting from a month to a year, last one being over a year long
  3. For the last 12 months I have made 200+ videos(one every 1.8 days)
  4. I have spent an average of 4 hours per day somehow working on my channel, my skills and understanding of my audience and YouTube's rules
  5. I have a gaming channel with the emphasis on tutorials, how to videos and guides. Add to that let's plays, previews and first look videos of new Indie games, performance benchmarks, and some gameplay/montage videos with minimal or no comments
  6. At the moment of writing this post I have 2,827 subscribers and 660+ videos
  7. My channel has been monetized since 11.05.2019.
Analytics for the last 28 days say:
I think that about covers it? If you have some other metric you would like to know, feel free to ask
Three months ago I wrote this post about my progress:
Best channel and video practices/tips, update from 3 months ago. For the first time my channel is getting +100 subs a month, and for the second time 100k minutes watched.
https://www.reddit.com/NewTubers/comments/f6tkr3/best_channel_and_video_practicestips_update_from/
Back then the 28 days analytics look like this:
While 6 months ago, I wrote:
31 things I tried out to improve my channel, getting 75% more views, 300% more likes and 450% more subs [6 month analysis conclusion]
https://www.reddit.com/NewTubers/comments/dsygyp/31_things_i_tried_out_to_improve_my_channel/
Back then the 28 days analytics look like this:
Now I will write down all the things I have tried in the last 12 months and I will talk about each one and it's effectiveness, and the ultimate results of it, for my channel, that I could see and analyze. This first part will explain 1-10.
This is a list of what I have tried out, bellow is a list with the explanations:
  1. Changed my thumbnail design
  2. Redid thumbnails for many of my old, but active videos, according to the new design
  3. Redid titles and tags and added very long descriptions to old videos, same as new videos
  4. Analyzed tags of videos which are on the same subject as mine but have more views
  5. Made many playlists, some videos ended up in as many as three playlists
  6. Paid a friend, professional designer, to create my new channel banner and logo
  7. I now try to show off the best parts of the video in the first 30 seconds
  8. Added a call to action, visual and voice over to almost every new video and picture of my channel logo
  9. Used the analytics to tailor my video release times to when most viewers where online (now YouTube analytics shows that data)
  10. Made new, updated versions of my already popular videos
  11. Collaborate with other content creators in form of script editing, idea sharing, video ideas brainstorming etc. [part 2. https://www.reddit.com/NewTubers/comments/gv6vr3/part_2550_things_i_have_tried_out_to_improve_my/ ]
  12. Started to record audio to separate files from video so I could edit only the audio
  13. Learned to use a more advanced video editor program, now I use more options
  14. Got a better microphone, but still dirt cheap, and added a sock onto it
  15. It was a really hard but I got the filler sounds "umm" and "err" out of my speech
  16. Used Google doc to be able to write scrips where ever I go and on the move
  17. Started to use the community page on my channel to let subscribers vote and to remind them of an already posted video
  18. Analyzed each of my most successful videos and took their framework to make new videos
  19. Created my own rules what to make and what not to make based on what worked in the past
  20. Set up a default END for every video with a black screen and a thank you/like/sub note
  21. Did my best to mention another of my videos in each new video and interconnect them
  22. Answered to comments with a welcome to my channel even if I saw that the person didn't subscribe [part 3. https://www.reddit.com/NewTubers/comments/gzmbspart_3550_things_i_have_tried_out_to_improve_my/ ]
  23. Answered 99% of viewers comments
  24. Created my own schedule, but not made it public
  25. Made 4 videos a week, then cut down to 3 a week
  26. Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card
  27. Added 3-5 video cards during each video
  28. Added my own comment on every new video and pined it to engage the viewers
  29. Added my channel logo as a watermark in my videos
  30. Asked for viewers submissions to feature them on my channel
  31. Engaged my viewers in multiple ways during a video
  32. Had an intro, removed it, made a new intro, removed that one too
  33. Started a blog on games and gaming industry in general and linked my YouTube videos to it [ part 4. https://www.reddit.com/NewTubers/comments/h9znkm/part_4550_things_i_have_tried_out_to_improve_my/ ]
  34. Turned my blog posts into scripts for videos
  35. Posted comments on other channels, with videos which are similar to my own
  36. Created multiple giveaways
  37. Join a number of subreddits both valuable vaults of knowledge and information, like this one
  38. Join a number of subreddits simply explained as "get more views" spam anthills
  39. Made a Facebook group for my channel
  40. Posted my videos on specific subreddits
  41. Posted my videos on my Twitter account
  42. Posted my videos in specific Facebook groups
  43. Posted my videos in specific Discord channels
  44. Posted my videos on specific forums and threads
  45. Posted screenshots or thumbnails on Imgur and Pinterest, + links to video when possible
  46. Posed on Steam client, game specific discussions
  47. Created game guides on Steam client, written long text into which I add screenshots and links to my videos [part 5. https://www.reddit.com/NewTubers/comments/hdqnb5/part_55_50_things_i_have_tried_out_to_improve_my/ ]
  48. Linked my videos to Steam game pages, asked my friends to like them so they would be placed at the top of the Most popular (week) page (which is the default page)
  49. Reposted my most successful and my best made but not successful videos on weekends and during specific events to all social media
  50. Read forums, discussions, subreddits, discord chat and other places where people ask about problems in games so I could get ideas for videos and link my own videos as answers
  51. Started making video lists of new games upcoming in 2020 and beyond
  52. Writing directly to Indie developers and getting in touch with them about getting press keys for games, interviews, news
  53. Joined programs to get free Indie and small studio's games, before or at release times, payed for AAA from my pocket
  54. Used Tubebuddy free version, and the most expensive version in the trial period to analyze my channel and videos
  55. Used free version of VidIQ to do the same things as with Tubebuddy
All right, time to go into more details, and see what benefits these 55 things had for my channel:
  1. The new thumbnail design.
I took making these far more seriously, installed GIMP (software) and learned many options by trial and error + guides).
Thumbnail design is something that keeps evolving but a few things have proven, over the course of two hundred videos, to be universal in increasing CTR:
a) 2-3 words max
b) text taking up 30% of thumbnail so it can be easily red on the mobile phone (you can test this by simply zooming out to 1/16 of your screen when making it in your software).
c) high contrast between the color of the letters and the background. Heavy use of shadow or second layer of black/white letters behind the original text offset by a few pixels.
d) every part of the thumbnail must be different size, if you have logo/text/character(face) set sizes to at least 50% difference, for example 1:2:3.
f) use large single objects as the main thumbnail picture, anything that has too much detail, and is made up of many tiny sections is hard to see and understand, especially on small screens
g) place your own channels logo on the thumbnail so that your content becomes recognizable. Especially if you make a lot of similar content. Because if at an end of a video, a viewer get's recommended 12 thumbnails and your logo is on 4,5,6 of them, you look to be the leader on that subject. People respect that and see you as an authority on that subject.
When I compare my most viewed videos, which gain most views from search hits, I can clearly see that now I have 12% CTR compared to the ~7% on the old videos, and these are both tutorial videos, so same type just different game. Here is a link to some of my latest thumbnails: https://drive.google.com/open?id=1qJQL9qwNlKW-s6sxzpdur1Qu6drShbKd
  1. This leads us directly to my second point, redoing thumbnails for many of my old, but active videos, using the new design.
I did this for dozens of videos, and EACH saw improvement in CTR. Some +1% others double the old CTR. Another great benefit of the higher CTR on older videos is that they already have many views, good watch time and with the improved CTR they get suggested more, to the right audience, and that improves the CTR even more which then gets your more watch time and views and so on, you get the loop. This is a great way to get a steady improvement on a good video and keep getting views. If you have many old videos, it's hard work, but it pays off.
  1. Another thing I changed is how I write titles, description and tags.
Here is an example of my older videos:
Title: Elder Scrolls Legends Introduction by Perafilozof.
Description: "A short introductory video about TES Legends by me with some details about more videos in the future".
Tags: Elder Scrolls, Elder Scrolls Legends, introduction, perafilozof, gameplay, short, game, cards, drops, type, release, new, beta, explain, 1080p.
The video is from 9th of March 2017. to this day it has 71 views. Dead for years. It's painfully obvious in retrospective that I didn't know anything about Titles, Descriptions, Tags, SEO...
Now let's look at another video. Compared to TES Legends this game is obscure, it's an Indie game with low polygon graphics that has tens of thousands of times fewer players then the previous one.
Title: How to play Legend of Keepers: Career of a Dungeon Master guide and monster tutorial | Indie game
Description: ... well it's so long that it's pointless to copy paste all 3998 characters in here. But these are it's parts: a) 40 word explanation of what is the video about and what will the viewer learn from it b) 30 word explanation of the game's content c) Links to 3 of my previous videos, about this game or similar games, which I mentioned to the viewer during this video d) a playlist of my other videos of this type and another playlist of similar content f) follow me on Twitter + link, Join my Facebook group + link g) another 400 worlds about the game and it's features, content, lore, characters h) hashtags specific to this game #LegendOfKeepers#Dungeons#roguelite
Tags: Legend of Keepers 10+ times, but ends differently every time. Example: Legend of Keepers how to play, Legend of Keepers tutorial, Legend of Keepers monster characters. With a few different tags like: Roguelite PC game, New Indie dungeons game ...
This video was posted on March 19th 2020. and it now has 813 views, last 28 days 60% of views are from YouTube Search, 31% from External, with ~70% of that from Google search + 10% YouTube. Less then 9% is from ALL other sources combined.
Now, these two are examples of using a very broad word in the title: "Introduction" and "How to play". If I want to get more views, title has to be more specific, but also about something a lot of people search for.
Here is how that looks like in another video:
Title: Not enough Goods, Buyers 2019. | How to fix and prevent tutorial for Cities: Skylines | Guide #2. This is a popular game but not exactly AAA, from 2015. It has a massive number of players around the world. Rough estimate 15+ million.
Description: very similar to the previous video, but a large part of the description is my actual script which I used to talk in the video.
Tags: again, similar to the previous video: Cities: Skylines 10+ times over with variations: Cities: Skylines Not enough goods, Cities: Skylines industry problem, Cities: Skylines not enough buyers...
This video was posted on Jun 16th 2019. and it now has ~48k views. Last 28 days 44% of views are from YouTube Search and External 45% with ~38% of that from Google search and 61% from Other ( I am guessing this is from Steam community guides, where this video is linked to a massive text guide. More on this in one of the later points.) 4.4% suggested, 2.3% browse features.
I know this was a really long example but I think it's quite clear to you now what makes a video searchable and how they must be presented to YouTube with titles, description and tags for them to be shown as search results and get hits. The more popular the game the more specific you have to be with the content you are presenting to the viewer and data you impute into YouTube. I will talk about how to find subjects for videos with high potential views in a later point.
  1. Analyzed tags of videos which are on the same subject as mine but have more views.
This one can be done using the free version of VidIQ or Tubebuddy. Find a video of yours that you think is one of your best ones, and which has search potential. Search YouTube (using an incognito mode of a web browser, so you preferences are not used for the search) and find videos which have more views then yours but are on the same subject. Read their tags. Compare to your videos tags and change yours to be more inline with the tags, tittle and description of the video what has most views on that subject.
What this achieves is that you are making your video more obvious to the YouTube's algorithm as an answer to that specific subject people search for and ask YouTube. The algorithm does it's best to match users question, or a whole group of similar questions, to a video in it's database. Once one video becomes a go to answer for a question it's really hard to dislodge it. But what you can do is get your video closer to it, and to the question itself, by letting YouTube know, through tags (and even description and title) that your video is a good match as an answer.
Important note here: DON'T look at tags from videos made by the most successful Channels which don't match the question with it's title or tags. This is because those channels get massive views just by having massive base, startup views, from subscribers and people linking their videos all over the internet. That is why those creators don't bother with correct titles, tags or descriptions.
They get their first mass views from faithful audiences and then the algorithm boosts them on the basis of "It has lot's of views already". The thing is that you will rarely see these videos as search results, because they have horrible tags and titles but you will see them ALL the time in the suggestions box and page and other places the algorithm recommends them.
In conclusion, when your are "small" you have to do all the hard to work for your videos to get noticed. When your are "big" YouTube does the work for you.
  1. Made many playlists, some videos ended up in as many as three playlists.
This one should be known to you by now. Playlists can create good amounts of extra views. BUT! each playlist has to have a hook, a video that makes it worth watching, starting to watch at least. For example, my playlist with videos of previews of new games gets almost no traffic. Because each video is about something different, a different game even though they are all the same genre.
But, a playlist of tutorials about many games of a single game franchise gets views all the times. Why? Because people play more then one game in a franchise. They find my tutorials playlist, searching for one game in that franchise, then they decide to take a look at the other games in that franchise and since they are already there on my playlist they can do that right there and on the plus side learn how to play it at the same time.
And, of course, playlists made up of numerous tutorials about the same game get even more views. What is interesting is that you can make custom playlists that are a mix of tutorials and Let's plays.
So for example, you play a game, show it off, and then the next video is a how to start tutorial before the second episode. Then after the 3rd episode you set up a video that is a tutorial about some aspect of the game that you had a hard time in episode 3. I get over 1000 playlist views a month and 2200+ video views in playlists a month with about 6%(12+k minutes) of total watch time being from playlists.
  1. Paid a friend, professional designer, to create my new channel banner and logo.
My previous 3 banners and logos where my own creations and very poor in quality. A few months ago I gave my friend some direction, a basic idea of what I want for a logo and banner and he came up with this amazing new logo made up of two elements I chose. The banner is beautiful but I have come to a realization that I might have limited it's looks by being to specific so I will change that a bit.
Good thing my designer is my friend, so I won't have to pay for the update. But it's a good lesson. Leave your banner design as open as possible so you can do more different content and the banner will still represent you fully.
My personal suggestion is that even if you do rebrand try to keep at least a bit of the old design and incorporate it somehow into the new one so that you can trace your origins and keep that feel of constantly evolving, improving rather then just burning down everything and starting from scratch each time. This way you won't alienate your current subscribers as much when you rebrand or update your banner and logo design.
  1. I now try to show off the best parts of the video in the first 30 seconds.
This is an advice you should be very familiar with and you will have probably noticed it in other peoples videos. It's simple and it works! A big problem with audience attention is that you can get a big drop off after the first 1-15 seconds if you don't show and tell to the viewer why they should keep watching. This is especially true if you are making searchable videos.
Example : I want to know about the new Intel processor. I search in Google or YouTube. Chose a video and click on it. Then the person talking starts like this:
*"Hello Youtube(guys, etc.) welcome to ... where you can get all the latest about... don't forget I do streams on... I want to say thank you to... my dreams have come true and this new Intel Processor is so powerful and I will show of to you right after... "*
And I just clicked off. Some of you probably clicked off at "don't forget I do streams on". Or you jumped 2 minutes in but you jumped over something and now you are out of context, and now you would have to go back 20 seconds... and that is a mess.
What the person in the above example should have done is this:
"Hello and welcome to my dream come true where I use the new most powerful Intel Processor to date. With X many Ghz and Y cores which gives it an amazing score of Z in this benchmark and 300 fps in this X game. Let's see what gives it some much power..."
And then later once you have captured your audiences attention can you talk about other things like who is your sponsor, when you do live streams, what other videos you made and so on. On my own videos I can see incredibly clearly what was my voice over AND video intro just by the viewer attention analytics.
A big drop off after 1st second? I had a channel intro in that video. A large drip in viewer attention post 5th second? I was saying hello and some other things not related to the content of the video. Now I open with something along the lines of :
"Hello and welcome to my Y tutorial on X game. Here you will learn about Y, Z and X. This video should help you do X faster and get you set up in Y much better so you can Z."
Along with the voice over you have to have video clips, you best parts to show off in the first 20-30 seconds. My latest videos no longer have those huge dips in viewer attention after the first few seconds because there is noting to skip.
A note here is that you can have large dips in the first few seconds for other reasons as well. Clickbate thumbnail and title, posting/promoting your video on places where many will click but most will not be interested or problems with audio quality.
  1. Added a call to action, visual and voice over to almost every new video and picture of my channel logo.
Calls to action at it's core is nothing else then: "Please subscribe, like and comment my video" to put it simply. Why do you NEED to do this? Because people are generally lethargic (sluggish and apathetic) when watching something on their screen. Even if they like your content there is a high chance they will not bother to like, leave a comment or subscribe. Three things every new channel desperately needs.
You can do a call to action with a voice over and with extra visual effects, pictures etc. Some add their logo to the video at that moment. It sounds simple enough but doing this right is everything but simple. I stared to do this a while back, but I did a lot of experimenting. Different places in the video. Different sentences and visual effects.
There are a few things that I could call obvious about this after experimentation and analysis :
a) People don't like it done right at the start, at least not before you have explain what they will see, hear or learn in the video
b) people don't like it long or if it detracts from watching the video, the more seamless it is the better it will go over with the viewer
c) doing it at the end of a video will not get you positive results. Very few people watch videos to the end and very few videos are worth watching to the end.
d) The optimal placement of a call to action is right before or right after you pass on, give, the most important information that your video has, to your viewer. Before in the event your main point is at the end of the video and later if it is at the middle. This is because you want the Call to action to be seen and heard and these two are the places where the people who are watching your video will be most interested and at the peek of their good will towards you as the creator. I would advice NOT having this in every video and NOT having it at the exact same place(minute/second) every time.
  1. Used the analytics to tailor my video release times to when most viewers where online (now YouTube analytics shows that data).
This one is really easy and simple, and YouTube made it even easier now with the additional analytics table showing this data. My viewers are 30+% from the US. Another 15% from other English speaking counties. And 90+% of them are 18-44 years old. This makes their ON time a bit wide but I aim to release a video a few hours BEFORE the time they are going back home from work/school or have already arrived there.
For me, where I live, in my time zone, that time is at 14:00h, and I expect them to watch it between 17h-23h. And the cool thing? I was right on target. When YouTube rolled out their addition to the analytics, which shows you when your viewers are online my viewers are mostly online from 12PM-12AM with the highest numbers between 16h-21h.
This is something that can really help you post videos on the time of the day that has the highest number of people available to watch your video. The more views you get in that time the more likely it is that your video will do even better in the long run.
  1. Made new, updated versions of my already popular videos.
This one is a really important one. I have a few videos that are popular on my channel and as I started to work on my channel more seriously I took at look at them and analyzed them. I also went online to see if the subjects of these video is still active online on forums, Reddit, facebook and so on.
So, I picked one of my most successful, oldest and most active videos. It was about a single game and about a single game mechanic that was really hard to understand and which created problems if you didn't know how to play with it properly. In essence, very specific, and something people would actively search for during many years. I watched my old video, played the game some more and tried to do an even better video.
The old one was named: Let's Talk Not enough Goods, Buyers, Products and Materials in Cities: Skylines. It was part of a series of videos, all named: Let's Talk... then some specific gameplay mechanic. The description was 2 sentences and tags where horrible. It was getting about 40 views a day in 2019., and it's views had been constantly increasing since 2015.(it was getting 1-5 a day back then) when it was released. It had ~26k views in jun 2019.
So, I made a new video on this subject and named it: Not enough Goods, Buyers 2019. | How to fix and prevent tutorial for Cities: Skylines | Guide #2. I added 2015. at the end of the name of the old video. This video had a huge description, half of it from my script from the video. It had good tags at first, then much better ones as I continuously analyzed the traffic tab of the analytics and changed tags to be more inline with how the search was hiring it.
Thumbnail wasn't, and still isn't perfect, but it is simple and to the point. A few too many words for my linking, but the subject of the video is complex so there was no helping it. I promoted this video in a few places where people will have the most use out if. It started with 40 views per day and "stole" 50% of views from the older video.
The views grew constantly, each month 20% more then last month. After 4 months even the old video on the same subject started to get more views. And then... I doubled down. I made a 3rd video about this subject, but 3 times shorter, and much more to the point and mostly only about a single solution of the problem. That one grew even faster, 30% each month.
And all three videos where getting more views now. It's name was: How to fix not enough Goods | Policies Solution tutorial Cities: Skylines Guide #3. Today, the oldest video has 44k views, 150 a day, second one, 48k views, 600 a day, third one 21k views, 360 a day. To be honest, it's a dirty tactic, but it works like a charm.
As I was writing these explanations I realized just how long they where, so writing all 50+ in one post seamed like a bad idea for multiple reasons. This is why I have decided to post this first part, which contains all the introduction about this post, all 50+ things I have tried over the last year and explanation to the first 10.
I will try and post at least one part of this post each week. And I will interconnect them all with links to each other.
Thank you for reading, feel free to comment and ask. Do remember that this is all from my experience, and even if my writing style seams like I am telling you what YOU should do, it's only what my advice, from my experience, for you would be. You don't have to use it, you don't even have to agree with it. And if you don't agree with it, I would love to read why, it will help others to hear more opinions and experiences.
Have a nice day!
submitted by spector111 to NewTubers [link] [comments]

[PART 3/5]50+ things I have tried out to improve my channel, increasing views per day(14 times) from 250 to 3500 and watch time(16 times) 650 minutes to over 10k [12 month analysis conclusion]

Hello everyone, I have been a part of NewTubers from almost a year now, and in that time I have picked up a lot of knowledge and ideas from here. This post is part of my contribution to this community, and a way to give back some tried and tested tips, tricks and ideas about improving your channels.
I have already written part 2. last week, which holds explanations of points 11-21, and part 1. which included explanations of points 1-10. This week I will cover 22-32. Link to the previous part: https://www.reddit.com/NewTubers/comments/gv6vr3/part_2550_things_i_have_tried_out_to_improve_my/
This is going to be a very long post, so please take your time in reading it, save it for later and try to process it part by part so you can get the most use out of it.
This is my third post on this subject, with the previous two written at the 6th and 9th month of my year long journey of giving my channel my best try at success. I will post the links to those posts as I get to their appropriate place here.
The 50+ tips, tricks and ideas that you are going to read about here are not all mine, but I have tested them all in the last 12 months thoroughly. Some I found here, and other places online, some I saw in other creators videos and some I came up by myself, often while siting in the toilet.
I kid you not, some of the best ideas I have had in my life popped into my head in that little room. It must have something to do with leaving the worries of life at the door and just thinking freely about the nature of life. I bet there are science papers written about that strange effect of the toilet. But let's get back to the main point of this post.
To give you some context about my channel and the data I will be presenting:
  1. I am not a native English speaker, but all my videos are in English, viewers rate my ascent 4/5
  2. I started back in 2011. but had numerous off times, lasting from a month to a year, last one being over a year long
  3. For the last 12 months I have made 200+ videos(one every 1.8 days)
  4. I have spent an average of 4 hours per day somehow working on my channel, my skills and understanding of my audience and YouTube's rules
  5. I have a gaming channel with the emphasis on tutorials, how to videos and guides. Add to that let's plays, previews and first look videos of new Indie games, performance benchmarks, and some gameplay/montage videos with minimal or no comments
  6. At the moment of writing this post I have 2,934 subscribers and 670+ videos
  7. My channel has been monetized since 11.05.2019.
Analytics for the last 28 days say:
I think that about covers it? If you have some other metric you would like to know, feel free to ask
More then three months ago I wrote this post about my progress:
Best channel and video practices/tips, update from 3 months ago. For the first time my channel is getting +100 subs a month, and for the second time 100k minutes watched.
https://www.reddit.com/NewTubers/comments/f6tkr3/best_channel_and_video_practicestips_update_from/
Back then the 28 days analytics look like this:
While 6+ months ago, I wrote:
31 things I tried out to improve my channel, getting 75% more views, 300% more likes and 450% more subs [6 month analysis conclusion]
https://www.reddit.com/NewTubers/comments/dsygyp/31_things_i_tried_out_to_improve_my_channel/
Back then the 28 days analytics look like this:
Now I will write down all the things I have tried in the last 12 months and I will talk about each one and it's effectiveness, and the ultimate results of it, for my channel, that I could see and analyze.
This is a list of what I have tried out, bellow is a list with the explanations:
  1. Changed my thumbnail design
  2. Redid thumbnails for many of my old, but active videos, according to the new design
  3. Redid titles and tags and added very long descriptions to old videos, same as new videos
  4. Analyzed tags of videos which are on the same subject as mine but have more views
  5. Made many playlists, some videos ended up in as many as three playlists
  6. Paid a friend, professional designer, to create my new channel banner and logo
  7. I now try to show off the best parts of the video in the first 30 seconds
  8. Added a call to action, visual and voice over to almost every new video and picture of my channel logo
  9. Used the analytics to tailor my video release times to when most viewers where online (now YouTube analytics shows that data)
  10. Made new, updated versions of my already popular videos
  11. Collaborate with other content creators in form of script editing, idea sharing, video ideas brainstorming etc.
  12. Started to record audio to separate files from video so I could edit only the audio
  13. Learned to use a more advanced video editor program, now I use more options
  14. Got a better microphone, but still dirt cheap, and added a sock onto it
  15. It was a really hard but I got the filler sounds "umm" and "err" out of my speech
  16. Used Google doc to be able to write scrips where ever I go and on the move
  17. Started to use the community page on my channel to let subscribers vote and to remind them of an already posted video
  18. Analyzed each of my most successful videos and took their framework to make new videos
  19. Created my own rules what to make and what not to make based on what worked in the past
  20. Set up a default END for every video with a black screen and a thank you/like/sub note
  21. Did my best to mention another of my videos in each new video and interconnect them
  22. Answered to comments with a welcome to my channel even if I saw that the person didn't subscribe
  23. Answered 99% of viewers comments
  24. Created my own schedule, but not made it public
  25. Made 4 videos a week, then cut down to 3 a week
  26. Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card
  27. Added 3-5 video cards during each video
  28. Added my own comment on every new video and pined it to engage the viewers
  29. Added my channel logo as a watermark in my videos
  30. Asked for viewers submissions to feature them on my channel
  31. Engaged my viewers in multiple ways during a video
  32. Had an intro, removed it, made a new intro, removed that one too
  33. Started a blog on games and gaming industry in general and linked my YouTube videos to it
  34. Turned my blog posts into scripts for videos
  35. Posted comments on other channels, with videos which are similar to my own
  36. Created multiple giveaways
  37. Join a number of subreddits both valuable vaults of knowledge and information, like this one
  38. Join a number of subreddits simply explained as "get more views" spam anthills
  39. Made a Facebook group for my channel
  40. Posted my videos on specific subreddits
  41. Posted my videos on my Twitter account
  42. Posted my videos in specific Facebook groups
  43. Posted my videos in specific Discord channels
  44. Posted my videos on specific forums and threads
  45. Posted screenshots or thumbnails on Imgur and Pinterest, + links to video when possible
  46. Posed on Steam client, game specific discussions
  47. Created game guides on Steam client, written long text into which I add screenshots and links to my videos
  48. Linked my videos to Steam game pages, asked my friends to like them so they would be placed at the top of the Most popular (week) page (which is the default page)
  49. Reposted my most successful and my best made but not successful videos on weekends and during specific events to all social media
  50. Read forums, discussions, subreddits, discord chat and other places where people ask about problems in games so I could get ideas for videos and link my own videos as answers
  51. Started making video lists of new games upcoming in 2020 and beyond
  52. Writing directly to Indie developers and getting in touch with them about getting press keys for games, interviews, news
  53. Joined programs to get free Indie and small studio's games, before or at release times, payed for AAA from my pocket
  54. Used Tubebuddy free version, and the most expensive version in the trial period to analyze my channel and videos
  55. Used free version of VidIQ to do the same things as with Tubebuddy
All right, time to go into more details, and see what benefits these 55 things had for my channel:
22. Answered to comments with a welcome to my channel, even if I saw that the person didn't subscribe
This one is a bit of a play on human psychology that I came up with while in the.... wait for it.... toilet. Yeah. As I mentioned in my post before, I get some of my best ideas while in there. Anyway, the idea behind doing this is that by answering with a "welcome to my channel" you do several things at once:
a) You show to everyone else, reading the comments section of your video, that people are actively coming to your channel and subscribing. (No one ever wrote back to my comment with : "Hey, no, I didn't subscribe")
b) You thank the person for their subscription, or just a visit, and show them that you are an active creator who interacts with his community, which is often reworded with another comment by the same user down the line
c) Even if the person had not subscribed, they now start to feel like they owe something to you because you have already welcomed them to your channel. This is a bit manipulative especially since you don't go and directly say: Thank you for subscribing. Which in the case of those who didn't would be a lie. So you don't lie. You are saying they are welcomed but your are implying that they are staying.
Since I started doing this I have gotten notifications dozens of times about people subscribing only after I had left them my welcome comment. Sometimes even days after their original comment to which I replied to. This is much higher then what I have seen after my other kinds of replays to viewers comments.
23. Answered 99% of viewers comments
This is something you should do for as long as you are able to keep up. Most people like to communicate and they prefer two way communication. If someone posts a comment on your video keep in mind that they are going out of their way to engage with you. Even a : "that was cool" comment is quite the investment from a regular viewer, if you consider just how low the ratio of views vs like vs comments generally is. As they teach in marketing, 1 in 50 will tell you if they liked it, so consider 1 expressed like, as 50 likes that where just not expressed because most people can't be bothered with that.
Try to respond to comments in a way that respects the viewers comment, answers it directly and opens up for more discussion. Adding a sentence: "welcome to my channel" (or something similar) is really helpful in getting more subscribers. I wrote more about this in part 2. of this post under my point 22.
There are many types of viewers but when it comes to the ones who do comment you want to try and keep two types especially interested and open up a discussion with them:
a) The information / knowledge seekers and
b) critics.
You want the first type because they will not stop at asking one question or being happy with one answer. They will ask multiple things on multiple videos and if you can keep supplying them with good answers they will keep asking more questions. This is good engagement for your video and gives every next viewer who reads the comment a sense of an active community on your channel giving them more of an incentive to subscriber or comment from themselves. Bonus here is that they might give their own answers, to the question asked by the information / knowledge seekers, creating even more engagement on your video. You can even entice this behavior by writing a sentence in your comment like: "As far as I know.... but I am sure someone will correct me if I am wrong" or "I can tell you that... but I hope someone will confirm this".
Now why do you want the critics to write comments on your videos, even bad tempered and hostile comments? It's simple, it drivers engagement. Because as you know YouTube doesn't see likes as a good thing and dislikes as a bad thing, it sees them both as engagement on your video. This is a hallmark of a good video for YouTube.
So, If someone writes: "You don't even know what you are talking about..", and it turns out you really are talking out of your behind, that comment will get other comments of support and likes. For you this is great. It might be a blow to your ego, but for your video, it's a boost! Similar thing can happen if someone writes: "I don't like your voice". But, then 5 other people comment :"His voice is fine, I have no problem with it". And on top of that they dislike the original comment. Again, your video is getting a boost all thanks to one loudmouth who attacked you or your work. I know a few people who get their friends do this on purpose. They ask them to write a comment saying, for example: "You are ugly" or "I bet you are 12 years old" and then other viewers flock to defend the video's maker without even knowing they are being played. People are such social justice warriors... anyway, it's another dirty tactic that works. I haven't used myself. I just don't like the drama it brings.
24. Created my own schedule, but not made it public
This is an interesting one. I didn't use a schedule for the first 8 years of making videos. I never needed to because I was doing this as a pure hobby and didn't care much about all the serious sides of it. Now, in my 9th year, as I took everything about making videos more serious I made my own system for a schedule. I use Google doc for it, as explained in point 16. in part 2. I read a lot online about the right time to release videos during the week and tested out my views on different days.
My conclusion was that Monday and Thursday are really slow for views so I gave up releasing videos on those days. Wednesday seems to the the turning point of the work week. Views pick up and go up from there. I avoid Thursday because I stooped posting videos back to back, day after day. I will explain more about this in my next point. But sometimes I have to do it on Thursday because companies publish new games or new game content on that day of the week. I guess they have their own marketing rules and know what they are doing.
So, my next day is Friday. This is when views really pick up and stay high, peeking between Saturday and Sunday, and drooping down from Sunday evening all the way to Wednesday afternoon. I post my third video of the week early on Sunday because of this.
All of this is now worked out in my schedule, and since I always have 20, 30 video ideas in front of me,I just pick and chose which video to plan for the next release day. This is what I work on during the next few days.
Now the reasons why I haven't made it public are
a) because I don't do YouTube full time, so I never know 100% will I be able to honor my schedule
b) I have a baby at home, so the random factor is very high in my life right now, and having a wife is almost as high a random factor
c) plans change A LOT sometimes because things happen in the gaming world beyond my control and I need the flexibility to change my schedule completely at anytime without having to explain myself to subscribers
Honestly, even if you life is 100% dedicated to YouTube I would still advise keeping it a bit vague as people can really take it the wrong way if you promise to do something, on a specific time and date, and you don't do it.
25. Made 4 videos a week, then cut down to 3 a week
Last year when I decided to give this hobby my best and turn it into something more, I decided to do as many videos as I could. Some weeks I was making more then seven videos. As you all know, quantity is the road block to quality. As I was learning more and more about YouTube, video making, audiences I started to create better and better videos but their creation took more and more time. As I have mentioned my current situation is that I am fully employed at my day job, 40 hours a week, I have a family at home, a baby at that, so I don't have too many hours each day that I can spend on video recording and editing. I eventually settled on 4 videos a week as I created my own schedule.
As I explained in some of my previous points I did what I could to speed up video making but quality takes time, and once you raise the bar you tend to want to keep that level or even go up a notch. A few months ago I realized I was just creating more and more new ideas for videos, and their complexity had increased too, but my production speed had hit a wall. A video on Wednesday, Friday, Saturday and Sunday was simply no longer achievable at this quality level. Not without quality reductions.
So, instead of trying to brake that wall with my head, I used my head to think a bit about this problem. At first I though I was in the "burnout" phase, but whenever I was editing a video or writing a script I was exited and happy, so that was not it. First question I asked myself, and later my subscribers, was, would I ever have the time to watch 4 videos a week from a single channel that where in total over 40 minutes log? And even better question, would I watch three videos of such length in three consecutive days from a single creator? The answer was NO. (people often forget that their subscribers are following many different channels, and if each channel where to post a video a day the viewer would be buried in so much content they would never have enough time to watch).
This made me rethink my posting schedule and in the end I decided that the best thing would be to cut Saturday from the schedule and give viewers and myself some breathing room on weekends. Even my subs, when I asked them, where mostly OK with three videos a week.
Since then it's been a few months, and first of all, I must say I no longer feel rushed, I have more time to spend on each video, making it better, and not only am I getting more views because of better quality, but also because my viewers no longer skip watching videos because of the high frequency of postings per week. I get to sleep more now, and my wife is happier too. Double bonus points.
So my advice for you is make as many videos per week/per month as your audience can watch, that you can create at the quality level you chose, and that it doesn't impact the rest of your life.
26. Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card
Since I have been working on my YouTube channel for 9 years now I have seen and experienced many design and function changes on the platform. The annotations where in big use and then YouTube just decided to annihilate them because of mobile and hand held devices. This hit many of my oldest videos hard but... such is life.
So, I familiarized myself with the new video cards during and at the end of the video. As someone who had 450+ videos up already it was insane to go back into each one and switch all the annotations for teaser cards and end carts and so on. I checked my analytics and I only did this for active videos, the ones which where still getting views. This was no small task either, but there was no helping it.
I decided to use all of the end screen elements. What I usually do is add the "Best for viewer" card first, unless the video is highly connected to another video, then a "Video" card will go first with that video as the link. Besides the "Best for viewer" an "Video" cards I place the subscribe card and then the "Playlist" card of a linked playlist which best fits the video content.
I incorporated these cards with my default end screen for videos which I explained in detail on point #20. What I tend to to is have them in this order: "Best for viewer", few seconds pass, "Video", and "Subscribe" channel logo card at the same time, and after a few more seconds last card "playlist".
My analytics data has been very consistent and slightly on the rise in the last year showing that I get an average 4.8% clicks per card shown. As for the cards type, "video" and "best for viewer" have almost the same CTR rate, while playlist is 3 times lower and subscribe card is another 10 times lower.
So, from this you can see that viewers are far more likely to click a video card while they are less likely to click on a playlist, but they still do, which is why I told you about the importance of making playlists in my point #5. And lastly, the subscriber button is always the hardest one, but that is to be expected. This leads me to my next point.
27. Added 3-5 video cards during each video
Just like the end screen cards I did my best to add the video cards which show up during the video and use as many as possible during each video. A really cool option is to change their names since my usual titles for videos are almost 100 characters so using custom names for those cards can help make them more clickable. As I write this I realize I haven't done this very often, but this is mostly because I lack the time.
I incorporated the new cards into my video production as explained in my point #21. This way I can use voice and visual cues to increase their CTR by pointing them out to my viewers. By what my analytics show: these cards, teaser cards, are clicked on about 1.5% of the time, and as I don't routinely point them out, the % is growing slowly.
Most of the time I don't link playlists in these cards because as I mentioned earlier playlists get far fewer clicks. Most of the time it's a video that gives more information about a certain topic I mentioned during the video when the card is shown.
There is the question of just how wise is it to have these cards in the first place, as if you place them at the start of the video, and a viewer clicks on them, they take him to another video that they might not like as much as the one they where watching and you might lose both views. It's kinda risky, so think hard on what you link before you do.
28. Added my own comment on every new video and pined it to engage the viewers
This advice is inline with #22 and #23 and relates to video engagement (likes, dislikes and comments on a video). As I will explain in #31 I ask my viewers questions during the video so I could get their answers in the video's comments section and increase engagement. Because some viewers will just jump over parts of the video containing those questions, and even more of them will just ignore it, I decided to place my own comment, as a question for viewers, on each video, and I pin it, so that it will be the first comment shown.
This has proved to produce far more engagement, in form of viewers comments, then my live questions during the video. Sometimes even a real conversation would grow out of this one question and add a dozen comments with someone else joining on the conversation. In other words, It works!
You don't have to keep the questions strictly related to the video content, you can go outside it's scope or into similar content and subjects. But at least try to keep it grounded, no "What is your favorite color?" type of questions.
29. Added my channel logo as a watermark in my videos
Some content creators will use just the regular "subscribe" text with a red box, and others use the watermark with the channel logo. I personally find the channel logo more useful as it is a watermark after all, and prevents people from easily stealing your video or parts of it.
The channel logo also creates a bond in your viewers mind between the content and your channel, which makes it more likely that they will remember to engage with you by using the like/dislike system or leave a comment and even subscribe.
I see it as this silent, always present, Call to Action (CTA) which is unobtrusive.
30. Asked for viewers submissions to feature them on my channel
Alright, I know this only works for some subjects and video content but try to be creative about it.
In my gaming subject, it's easy to find a game which lets you do something that can be shared with others and then featured in my videos. And viewers can easily send over save files, or simply record their own video and let me feature it in my YT video.
But let's say you are in tech reviews. For example you are reviewing a new device. In your review video you can ask for people to submit what they made, filmed, drawn, with their device and show it off in the next video.
How about travel Vlogs? Well, ask people who have been to places you are visiting to send you their photos, pictures of memorabilia or just stories from their trips. Or even a bit more far out idea, let them send you trinkets, notes or whatever that you take on your trip and leave at your destination. Record the whole thing and feature it in the next video.
Workout, exercise videos? Same thing, let viewers record themselves doing something and feature it. Tutorials for... programming? Have viewers send over their code for you to review and see if they go it right. Unboxing videos? You can do the same thing.
Baking might be harder... let them send over recipes for you to make?
If there is a content type, there is a way to making viewer submissions work. It's really good for your channel to gain a few viewers who are open to such communication and feedback, because they will pull in others and give you more changes at a viral shared video, because people will have themselves featured and will want to share that. This gives you exposure to people you wouldn't have been able to reach in other ways.
31. Engaged my viewers in multiple ways during a video
This point is kinda a conclusion of some of the points I wrote about before(#30, #28, #23, #22). To keep people engaged, to get more likes, comments and new subscribers they have to feel some deeper connection to you then a talking screen. (I don't have a video of myself, just voice)
To do this, you have to be active, direct, pleasant, constant and more, because, as I wrote before, people are lethargic and hard to stimulate into wanted actions and reaction,s when all they are doing is watching a screen, or even worse doing something else with your voice over in the background. I know, because I do this sometimes.
So, ask them questions, ask for feedback, ask about their feelings on some subject, give them small tasks (like "I bet you can do this same thigh I just did in this video"), ask for submission for you to feature... anything you can think off that is in line with your subject and content.
There is a funny and interesting story about keeping people engaged that I want to add here. It's not long and it's really good. One of my professors at university had a problem with students not following his lectures because he was teaching this boring subject mater and it wasn't really needed for later examinations. Even if he forced us to attend with negative points for absence, very few listened to him or watched his slides. So? What did he do? Every 10 or so slides he put picture of good looking women and men in underwear in what could only be described as soft porn or fake torture. No, he never got a rebuke from his coworkers or the Dean of the university as they all looked at this as an example of how you can brake people from a stupor while they are following a boring lecture.
I don't have to tell you how much me, and my fellow students, where stunned the first time we saw these slides. Even after the initial shock wore off, and in later lectures it didn't have that strong of an impact, everyone kept following his lectures with much more attention, even if it was just to see more pictures of naked ladies and men.
Your takeaway from this is that you need to brake up your videos into sections and in between those sections insert a "wake up call". A picture, sound effect, audio track or something that will snap back your viewers attention. This is especially necessary in longer (5+ minute) videos. Yeah I know, 5 minutes and long in the same sentence looks a bit wrong, but as you have probably seen in your video analytics people have really low attention spans these days.
You can expect to get both lighthearted and angry comments because of this tactic. I personally try to use it but in a really mild form because I don't want to trigger some YouTubes warning light and I also don't like any drama around my videos. Also, I NEVER ADVISED USING PICTURES OF NAKED PEOPLE! I only told you an educational tale, I take no responsibility on what you do with this knowledge.
32. Had an intro, removed it, made a new intro, removed that one too
This refers to a video intro for each new video. At first I didn't have an intro, back in 2013. or so, I noticed a lot of channels I watched had intros. So naturally, I made my own. It was a few seconds long, a little video animation at the middle, nice sound and white background, my channel name shown by the end of it.
In the first few videos that I used it, I got several comments from viewers saying it was nice, but then more comments saying they are annoyed by it. So I removed the intro.
Some years later, and after one of my breaks from YT, I put it back in. But it was outdated, so I took it off. And after making a new one, put that one instead. Again, a few liked it at first, and later people didn't like it. The attention retention analytics spoke volumes, each video with the new intro had a really big drop in the first 7 seconds, the length of the intro. So, now, and forever, no intro. It's even easier that way.
Well, that would be part three of my "50+ things I have tried out to improve my channel...". I hope that you have had time to try out my advice and ideas from the parts 1 and 2. and that you have read something in this part that you can use.
I would love to hear your feedback, and especially if you manage to use these ideas to improve your own channel.
I will keep trying to post at least one part of this post each week.
Thank you for reading, feel free to comment and ask. Do remember that this is all from my experience, and even if my writing style seams like I am telling you what YOU should do, it's only what my advice for you would be, from my experience. You don't have to use it, you don't even have to agree with it. And if you don't agree with it, I would love to read why, it will help others to hear more opinions and experiences.
Have a nice day!
submitted by spector111 to NewTubers [link] [comments]

Music To Be Murdered By Megathread


Physical copies are now available everywhere!
Just like with the release of 'The Marshall Mathers LP2', 'SHADYXV', the 'Southpaw' soundtrack, 'Revival' and 'Kamikaze', we also have a Megathread for 'Music To Be Murdered By', including links to different types of content.
And remember, just like every SotW post or previous Megathreads, we want this to be an open thread, so feel free to discuss everything 'Music To Be Murdered By'!
Music To Be Murdered By On Official Channels:
Album Cover - Alternative - Second Alternative | Album Back | Booklet
Announcements: Eminem: Twitter - Instagram - Facebook Paul Rosenberg: Twitter - Instagram Denaun: Instagram Royce: Instagram
Released Singles:
Other Releases:
Reactions/Responses From Other Artists/Celebrities:
Music To Be Murdered By on other subreddits:
Live performances:
Interviews:
Videos:
Pictures:
Discussion Threads:
  1. Premonition - Intro
  2. Unaccommodating Ft. Young M.A
  3. You Gon' Learn Ft. Royce Da 5'9" & White Gold
  4. Alfred - Interlude
  5. Those Kinda Nights Ft. Ed Sheeran
  6. In Too Deep
  7. Godzilla Ft. Juice WRLD
  8. Darkness
  9. Leaving Heaven Ft. Skylar Grey
  10. Yah Yah Ft. Royce Da 5'9", Black Thought, Q-Tip & Denaun
  11. Stepdad - Intro
  12. Stepdad
  13. Marsh
  14. Never Love Again
  15. Little Engine
  16. Lock It Up Ft. Anderson .Paak
  17. Farewell
  18. No Regrets Ft. Don Toliver
  19. I Will Ft. Kxng Crooked, Royce Da 5'9" & Joell Ortiz
  20. Alfred - Outro
Extra:
Reviews:
Other:
submitted by Phouza to Eminem [link] [comments]

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI
[QUICK MOD NOTE] This post was originally posted by Lenlfc on GTAforums, original post here. ALL CREDIT GOES TO HIM FOR ALLOWING ME TO DO THIS. It's extremely detailed and extensive, but it also gives a full look at previous leaks and speculation about GTA V, RDR 2, and the upcoming GTA VI. It's well worth your read if you're at all interested in speculation and leaks for GTA VI, considering it has a lot of information about how Rockstar has done things in the past, and how they may do things with GTA VI. It also has all of the confirmed information we have for GTA VI, like everyone has been asking for. Enjoy!
LENLFC will also be updating his original GTAForum's post often when new, reliable information comes out that is worth adding to his timeline.
TL:DR: This is very long. Please don't be mean if you think I went too far. I just wanted to be as detailed as possible, and compile as much evidence and proof as possible, so we can work out the most accurate and likely scenario. I've never done anything like this before. So please be kind.
Hi. So, Red Dead Redemption 2 has come and gone. Feels like forever we waited for it. Hard to believe it released almost 4 months ago. It's that time when many of us will start looking forward to the next Rockstar game. I have been on this site since the first leaks for GTA V popped up online. In that time, I have watched fairly quietly, barely getting involved. I've read a lot, and enjoyed it all, but never actively helped out. I want to warn you all that this post will be pretty lengthy, and as I'm not a regular poster, my formating or writing may not be the best. But I'm a big fan of Rockstar Games, and have a weird fascination with remembering small things. So I wanted to try my best to compile everything we know about how Rockstar go about making their games, what they have done in the past and do some crazy conspiracy theory like deducing to try to predict when, where and how we can find clues to GTA VI, and when they may announce or release it.
Firstly, I'd like to credit and thank Dan Dawkins. Many of you may not know who he is, but long story short, he's a journalist, and back in July 2011 he wrote an article in the magazine PSM3. In the article he predicted many things about GTA V (some correct, some incorrect) he researched all the available data and pooled it together, and used that to speculate about GTA V. That was a massive influence on me growing up, on how to speculate responsibly and use common sense to work out where a game or series may go next. So thank you, Dan!

FACTS

Now, onto the main topic. What do we know about GTA VI? Not a lot. Dan Houser recently said that they're thankful they're not releasing GTA VI while Trump is in office. While he's never actually quoted as saying they won't release it while Trump is in office, I think journalists used that for a catchy headline. But the point remains. GTA is heavily based on British satire of USA. The current political climate makes it very difficult for them to do this. If we take it literally, GTA VI won't release until 2021 or 2025, depending on how long he is in office. Unless I have my dates wrong. I'd be willing to bet they had 2021 in mind. However, my personal take on this was that Dan simply meant "thank god we're not releasing GTA VI in 2018" And knowing it'l take them years to even release their next game, Trump will no longer be President.
We also know Rockstar Games will make another GTA. And that is about it. If there is anything else concrete, that we know, that I have missed please let me know.

THE PAST

GTA V TIMELINE
Here's where we start digging and look to the past, what Rockstar has done before and try our best to work out their timelines and how they go about things. Now, in order to do this, I'd like to begin with GTA V, as that is when Rockstar Games transitioned into the one big game every 5 years, as opposed to the game every year studio.
April 20th 2009 the first ever build for GTA V was created. I'm not sure if this is when development officially began, or just the date of the first build. Either way, I doubt there is much difference. They were busy working on TBoGT at that point, having just released TLaD 2 months prior. This was discovered from the Build Log. I will go into detail on this later. However this wasn't discovered until 2014, I just thought it was worth putting here to stamp the timeline.
The earliest rumors for GTA V began on July 26th 2010, with reports of Rockstar researching locations in and around Hollywood. Rockstar declined to comment on this, saying they don't comment on "rumors and speculation". To this day we still don't know if this was legit, or otherwise. However the game did end up being set in Los Santos. So it was either true or coincidentally correct.
Next came the domain name leaks on February 25th 2011. That date might be off by a couple of days, but the original GTA V Leak Topic has it dated to the 25th. (Fun fact, this is the leak and topic where I signed up to GTAForums!) Very GTA sounding website names. After GTA IV introduced the internet to us, it was no surprise to think GTA V would expand on that, and the domain names registered sounded right out of a GTA game. This was proven true, as the websites did appear in game.
On March 8th 2011 more fuel was added to the GTA V fire, when the codenamed "Rush" casting call was leaked online. Like the website, they sounded like something out of a GTA game.
This was further expanded on the 29th of March when Take Two put out a private casting call, further hinting at development on GTA V being well underway.
October 5th 2011 In an Asked & Answered article, 2 users asked about the next GTA, with Rockstar replying with the following
“When are we going to see a new GTA????? #bestgameever” - received via Twitter“When's the new grand theft auto coming out?” - received via Twitter
Big, big shout to all Grand Theft Auto fans worldwide who we know are anxious to hear about what’s next for the franchise but we don’t have any news at this time.All we can say is, right now, we’re focused on our next upcoming releases which are Max Payne 3 as well as L.A. Noire for PC, Red Dead Redemption Game of the Year Edition and Max Payne for mobile devices. When and if we have anything to report regarding the Grand Theft Auto franchise, you know that we’ll do so here at the Newswire or on our Twitter or Facebook.
And then it happened. GTA V was officially announced on October 25th 2011 at 12pm BST, linked below.
https://twitter.com/RockstarGames/status/128788090969001984?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E128788090969001984&ref_url=https%3A%2F%2Fgtaforums.com%2Findex.php%3Fapp%3Dcore%26module%3Dsystem%26controller%3Dembed%26url%3Dhttps%3A%2F%2Ftwitter.com%2FRockstarGames%2Fstatus%2F128788090969001984%3Fs%3D20
This announcement came only 20 days after saying the above on October 5th 2011
This goes to show that Rockstar can say one thing, then surprise us weeks later.
The first trailer then debuted on November 2nd 2011
Everything past this point, until release I feel is not relevant to this discussion. It is more to do with post announce schedules and marketing, and when to expect news or updates or trailers for an already announced major game. If this topic does well, I could add it, or put it in a spoiler box so it's optional detail. Otherwise the next points worth talking about come into play upon release, and where Rockstar go after this.
September 17th 2013 GTA V finally releases. We rejoice.
October 1st 2013, two weeks after the launch of GTA V GTA Online launches.
This is where it gets interesting and complicated. We know now that their next game was Red Dead Redemption 2. However, Rockstar weren't finished with GTA V. Many people claim that Rockstar stopped caring about their fans and gamers, citing images like these
You can actually pinpoint the year Rockstar discovered microtransactions.
Now, I bring these up, as it is important to understand just how Rockstar now operate. Love it or hate it, but GTA Online has allowed Rockstar to not release games as often. Allowing them to work on one game as Rockstar Studios, where they all work together, instead of separate teams, like Rockstar North (GTA) and Rockstar San Diego (RDR) for example. The income from GTA Online has seemingly allowed them to spend 5 years working on Red Dead Redemption 2, perfecting a masterpiece. Allowing them to make the game they wanted, and allowing them to take all the time necessary to innovate and make a living breathing world even more so than GTA V did.
Some time in January 2014 the GTA V Build Log was found. Apparently it was on the game disc, and dedicated fans dug into the files and found it. I bring this up, as it reveals some key interesting details. such as the date of the first GTA V build/when GTA V development began. This is important as we can use this information later to try to work out when they may start their next project.
Throughout 2014 Rockstar were hard at work developing the PC, PS4 & Xbox One versions of the game. I don't know how much work that would be, but they weren't simple upres versions of the game. They included new features and plenty of big enhancements. The PC version was delayed into 2015 for added polish. And leslie Benzies took a sabbatical on September 1st, for 17 months.
The next key detail to note is from January 2016, I think. Leslie Benzies leaves Rockstar North. I feel this is important to note, as it could have delayed a lot of Rockstars plans, as a lot of staff left with him, Rockstar would go on to deal with a lawsuit which could only be an unnecessary distraction. There was a topic here on GTAForums discussing it. Needless to say the whole situation was pretty shady and the details don't really matter too much.
Rockstar had also planned single player DLC for GTA V, multiple datamines suggested 3 packs, as well as Ash735 on Neogaf confirming this. We can take this with a grain of salt, but if it were made up, then it's a pretty dull and uninteresting thing to make up.
They had also promised Heists for GTA Online, which was quickly becoming very popular. I personally believe (And this is where speculation begins) that the SP DLC was the unfortunate victim in all of this. They HAD to get the next gen versions out, as if you're launching an online game, you can't rely on players sticking with old consoles when the next gen consoles launch only 2 months after GTA Online launches. They had to get Heists out, which were promised before the entire game even released. More so than the SP DLC, which was just a closing line on a Newswire article, albeit multiple times. And development on their next game ramping up, going into full production, combined with the restructuring of Rockstar North due to Leslie Benzies leaving... SP DLC may have been an unfortunate victim.
Article 1
Article 2
Article 3
GTA V launches on PS4 & Xbox One on November 18th 2014
PC version launched on April 14th 2015
Rockstar Games are now done with development on GTA V, now solely focusing on GTA Online updates, in terms of Grand Theft Auto
April 3rd 2014 Thanks to @EVOLUT7ON for bringing this to my attention. In a Q&A with DJ Whoo on BallerStatus, he allegedly reveals he will be in the next GTA, which will be in Liberty City again. BallerStatus. And thanks to iNero for his topic.

RDR2 TIMELINE

August 2013 Roger Clark's first day on set, for Red Dead Redemption 2
Roger Clark: "My first day on the project was in August of 2013. With the context of this particular installment, I was the first to come on, apart from Rob and Ben who worked on the previous chapter."
4th September 2014 Rockstar San Diego start hiring for next gen consoles. They allegedly went on a hiring spree for an upcoming project. Which we would later find out to be Red Dead Redemption 2.
December 11th 2014 Actor Jorge Consejo posts a selfie on Instagram, wearing a typical mocap or performance capture suit. However it doesn't match the one used in GTA V
September 2015, [Original Source] Rockstar started hiring for more jobs. They seem to relate to a stealth based game, but so far they haven't released anything that would indicate what they were hired for.
Then the leaks start happening...
November 29th 2015 An ex Rockstar employee hints that RDR2 is their next project. The infamous “Really, Dumbass. Really? Two“ comment by Danny Ross, on Reddit. Archive of actual post
April 13th 2016 the map for RDR 2 leaks on NeoGaf. This was unprecedented. The map for a huge open world Rockstar Games game has never leaked online 6 month before the game was even announced. Link to the map.
October 18th 2016 Rockstar finally announce Red Dead Redemption 2, after teasing in the days leading up to the 18th.
July 27th 2017 Stuntman, Tim Neff's online resume leaks that he worked on RDR2 and GTA VI. He denied involvement in RDR2, but claimed he worked on GTA V, and that it was a mistake. He also had personal instagram photos from Rockstar San Diego, with captions strongly suggesting he was there for work. He denied it, saying it was just a photo taken outside that anyone could take. He quickly removed them. He was not credited in GTA V, but by RDR2's release he is indeed credited in RDR2.
Friday September 29th 2017 A reddit user posted a thread mentioning a recent leak which had been deleted. I do not know the date that it was originally posted. But it was over a year before the game released. And was entirely accurate. these leaks will serve a purpose later on.
December 25th 2017 GTAForums User @Jabalous brings to our Attention the actor Jorge Consejo, his previously mentioned Instagram selfie, and his CV/Resume. Which mentions min being in GTA 6, playing the role "The Mexican" (Featured).
CGI meaning motion capture work, etc.
In April of 2018, I'm not sure of the date, maybe the 18th? The article has since been removed. But I copied the article into a notepad file. Trustedreviews.com published an article based of a memo and some notes about the game. They claimed to have received this information in August 2017, but didn't post it due to fears it was fake. It wasn't until Rockstar released a screenshot that matched one that they had also received that they decided to publish this information, now believing it to be genuine. Here is an image of the text copy of the article (reddit formatting issues)
November 1st 2018 Rockstar sue TrustedReviews for £1M Essentially proving the leak to be true. Although the game itself proves it to be true, it's interesting that Rockstar sued for that much. Or sued at all.
January 6th 2019 Rockstar start hiring for next generation
Rockstar's career opening page - Credit to @el carlitos for that one!
-----------------------------------------------Unconfirmed Speculation-----------------------------------------------
January 30th (Specific date still debatable) Film Florida have guest Leah Sokolowsky on their podcast. She briefly mentions a recent change in her work
Recently as you're aware we've had a change in the types of productions that are coming to our state. So I've also been very fortunate to get a large client that has hired me to arrange basically site tours and visits. It's uh digital media company. And I've signed an NDA so I can't disclose who it is. But they've been exploring various areas of our state, and of other states in the south east. And I've been planning and arranging those visits for their personnel and that's been kind of a very interesting expansion of what I normally do, as well.
Here's the link to that quote.
It's suggested this is Take Two Interactive/Rockstar Games, as a reddit user claimed on October 6th 2019 scouts were looking around his area, and asked for permission to take photographs of the building. Which was later followed up by a photograph of an alledged document/contract as proof on October 8th 2019
-----------------------------------------------End of Unconfirmed Speculation-----------------------------------------------
February 13th 2019 VP of product development Jeronimo Barrera departs Rockstar Games after 20 years. This might not seem anything significant, but it's one of his quotes that I think it very important.
"If I had stayed at Rockstar it would have been more GTAs, more RDRs and less of this other stuff going on out there right now." While that is nothing concrete. It does indicate that Rockstar will be working on Red Dead and GTA for the foreseeable future. That won't surprise many of us, but it's just a little detail that gives us hope that GTA is next, and not another franchise like Bully, L.A. Noire or Max Payne, for example.
April 18th 2019 a former Rockstar India employee has mention of creating vehicles for GTA V and upcoming GTA 6 in his artstation resume Thanks to ApolloThunder's post.
Now those are the most important details I feel. Now I may have missed some other details people might find important. In August of 2017 the stunt actor Tim Neff was involved in a alleged leak for RDR2 & GTA 6. It was quickly 'debunked' Although many believed there were holes in the methods used to debunk it. And his removal of Instagram photos taken at Rockstar San Diego was suspicious to many users. I do not believe it holds enough water to use it as any evidence. But we can use it to speculate.
July 9th 2019 Jorge Consejo likes and quotes a tweet about him being in GTA 6

Now We Use All This Information to Speculate

The first clues we should look for are reports of Rockstar scouting locations. We know from articles and or interviews that Rockstar take thousands of photographs when creating their worlds, so any reports of Rockstar Staff i researching locations should be a very good indication. However, they can be very secretive.
Same goes for Rockstar or Take Two registering domain names or sending out casting calls. So far we've heard nothing of the sort. again, we don't always hear these things. I don't recall hearing anything about casting for RDR2 at any point between 2012 & 2016.
Combined with the fact that Rockstar only just released RDR2 4 months ago. I think it's pretty safe to sat development on their next game hasn't fully begun yet, or will do very soon. If we look back to the build log for GTA V, they created the first build on April 20th 2009. pretty much one year after GTA IV released. By that logic the first build for GTA VI would have been created in September 2014, right? Well, considering they had to work on the next gen and PC versions for so long. I'd wager they started much, much later. We know that these days Rockstar operate as Rockstar Studios, all working together on one game at a time. But if the NeoGaf user is to be believed, pre production for GTA VI began in 2012, which is actually entirely believable. As Rockstar began work on RDR2 almost immediately after RDR1. "In early 2011, Dan began chatting with Rockstar San Diego about how Red Dead Redemption 2 would look and who the characters would be. Late that summer, he says, he had a “broad outline and rough flow of the game defined.” By fall 2012, his team had completed rough scripts for many of the game’s missions and started doing read-throughs on video conference calls with directors of game play, art design, and animation from Rockstar offices around the world. " Source
Now, unlike Red Dead Redemption, Grand Theft Auto is not a game about specific characters, like RDR is with John and Dutch's gang. So It's safe to say after GTA V, the Housers did not sit down and come up with scripts or ideas for GTA 6 revolving around those characters. But never say never. They could use this as an opportunity to bring back Michael Franklin & Trevor, working of some of the ideas for the Story DLC for GTA V, instead of scrapping it entirely. For the first time ever, GTA could be a direct sequel using the same protagonists. This however, I believe to be incredibly unlikely. But I thought it was worth mentioning.
So, they've finished RDR2. What Are Rockstar doing now? I believe they're hard at work on the PC version of the game. Many people don't believe it will release on PC, citing the fact that RDR1 never released on PC as evidence. I don't believe that is fair, as we know RDR1 was a mess, and was in such a bad state that they were lucky to release it at all. Rumours and alleged leaks stated the game was a coded mess, and they weren't willing to go through all the hassle of porting it to PC. We also know PC games typically have a high paracy rate, and Rockstar aren't fond of spending all that development time and cost on such an effort for little reward. Here's a clip of Lazlow talking about releasing their games on PC, and joking wanting to make their money back first. It's from 2010, right before RDR1 released. I think he was making a joke, but hiding the truth in there. Which leads me to believe that RDR2 could come to PC, but in order to make their money on that, also release it on PS5 & the Next Xbox, like they did for GTA V. Considering the gap between GTA V on PS3 & 360 and GTA V on PC (19 months) we could see a similar gap with RDR2 on PC. If that is the case, we could see a PC release in May 2020. At which point next gen consoles would likely have been announced, assuming Sony repeat their February reveal as they did with PS4. Or soon to be revealed at E3 a month later. It's not beyond the realms of possibility that they re release on Next gen with native 4K on PS5, higher frame rates, or other enhanced features. Next gen consoles will be backwards compatible, but if they want to keep RD Online going, a newer version with higher player counts could be a good option.
Speaking of next gen consoles, until specs are set in stone, I don't think Rockstar will announce anything. Dev Kits are allegedly being sent to some developers right now. Sony first party studios are already working on PS5 games. Guerilla, for example. I'd wager Sony's relationship with Rockstar is a good bet to think they have them, too. So, what does this mean?
Well, let's look at when Rockstar announced RDR2. 18th October 2016. 18 months after the PC release of GTA V, 3 years, 1 month after the initial release of GTA V. Lets assume they stick to a similar pattern, both GTA V & RDR2 were announced in October. It could be a good bet for what month to expect an announcement. However, GTA IV was announced in May 2006, with Peter Moore's infamous Tattoo. So...
Now let's look at when Rockstar started hiring for RDR2, which was September 2014. It took them 2 years to announce their next game. And they had the base map planned out within 19 months. We just don't know when the photo of the map was taken, just when it was leaked to the public (april 2016). But we do know Rockstar always start with the world. For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years.
“It comes from the idea first,” Benzies tells us in his office at the studio.
Where is it going to be set is the first question. Then that defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in. Source
I think we can safely say that Rockstar already know where the game will be set, and Aaron Garbut is already hard at work at creating a concept of a map. If he hasn't already.
Based of that information, I'd say Rockstar are hiring for their next game, which will be PS5 and Next Xbox exclusive, Likely to be GTA 6, and will need 2 - 3 years of development before they are able to reveal it with a trailer. Putting the game at a 2021 - 22 reveal, with a 2023 - 24 release. I do believe the upcoming generation, and Rockstars desire to outdo themselves every time will only slow them down. Their games take so long to develop, and I can't see them putting out GTA 6 in the same timeframe as GTA V, from GTA IV. More likely to be similar, if not longer than GTA V to RDR2.

The Leaks

Remember when I said the leaks would serve a purpose later on? I find it highly suspicious that Rockstar had leaks as substantial as they had for RDR2, when they never had anything to that level before. They are usually incredibly watertight. So let's speculate as to why...

The Benz.

Isn't it strange how such a long time influential figure at Rockstar North was fired, and then leaks start popping up for their next game? It's no secret that there was more to his firing that we initially thought. Things went really bad between The Benz and The Housers. I think when he left the company, and many of his staff left, too. A lot of disgruntled employees may has decided to spill the beans on their next game out of spite. The entire game map leaking 6 months before the game was even announced, Epilogue spoilers down to finite details such as building a house or birthing a foal? Way too specific, and that's never happened for a Rockstar game before. I just find that suspicious.
So, why is that relevant to GTA 6? Well, it may end up not being relevant at all. But then I remembered the leak from last year, that stated GTA 6 was set in Vice City. Back then, I didn't believe it at all, as it was way too detailed for a game that wasn't even announced, and wouldn't be announced for at least 2 more years. Likely double that. Plus why did they choose The Know? And an anonymous source is always suspicious. But hey, nobody would be dumb enough to give their actual identity if it were legit.
But then I started thinking a while ago, at how detailed the RDR2 leaks were, and maybe, just maybe the person who tipped off The Know was legit, and the info was based of what was in pre production from 2012 [Unofficial Source]. The more I thought about it, I realized that Vice City, with the concept of crossing the border to South America is a simple enough concept that could have been decided upon during pre production (the world is the first thing they decide, remember?)

Why Vice City

2 reasons why it's starting to feel like a likely location. Reason one, GTA Online. They introduced businesses and gunrunning into GTA Online, and a lot of people enjoy that stuff. Vice City would be a great location to create content around that concept. I don't believe Rockstar would pick a location based on what would make Online popular, but after GTA Online's huge popularity after GTA V, they'd be stupid to ignore it. Reason 2 was the quote Dan Houser gave about not releasing GTA 6 during Trumps presidency. Again, I believe it's taken a little out of context, but it's his words about satirising America is what caught my eye.
"Both intense liberal progression and intense conservatism are both very militant, and very angry. It is scary but it’s also strange, and yet both of them seem occasionally to veer towards the absurd," Houser said. "It’s hard to satirize for those reasons. Some of the stuff you see is straightforwardly beyond satire. It would be out of date within two minutes, everything is changing so fast." Source
Then there was this quote from Leslie Benzies, also covered in The Knows video:
IGN Source
Any chance that Vice City might return in a future GTA?
It is always a possibility. There are a few references to the city in our current-gen GTAs so it is part of that HD universe, and it is certainly somewhere we would love to revisit. However Vice City, perhaps more than any other GTA game, was as much about the era as the setting. Miami in the 1980’s is so iconic it would feel strange to revisit the city in a different time period.
exploring grand theft auto vice citys lasting impact on gamer culture with rockstars leslie benzies city cover. Of course at some point we would like to have one big world containing all our cities and let the player fly between them and revisit their favorite areas, and in that context reimagining Vice City would be very interesting.
So according to Rockstar, albeit someone who is no longer at Rockstar, it would be strange to go back to Vice City in a modern day setting. If you combine that with what Dan Houser said about parodying America today, and how difficult that would be, is it possible that the next game could be set in the past? Again, combining those quotes, with alleged leaks, and the possibility for fun and exciting gameplay and Online experiences... Vice City is an incredibly likely setting.
The only problem is GTA 6 going into pre production in 2012. If the location was decided upon then. It would either be a happy coincidence, or they may have changed the location. Or, it never was Vice City, and this speculation is clever, but ultimately wrong.
One key piece of information is the Neogaf user, who allegedly states that it WON'T be Vice City. Citing that production notes going around when he still worked there stated possible locations and concepts. And that it is likely one of the 4 options listed in the quoted thread.
Small town gta - tight stories, scheduled characters, ridiculous levels of ambience, every home interior modelled. Every building enterable. More realism - if your wanted you are on the run for a while.
Vegas 1970s- CASINO?
Somewhere snowy - chicago/detroit
Mexico City
You have to consider that what they may have decided in 2012 changed, due to the popularity of GTA Online. They could have chosen a smaller, more detailed interactive world. But due to Online, decided they needed a larger world. Or the location wasn't right due to modern politics and ability to satarise, etc.
I do think GTA could return to the past eventually. Sam Houser has an incredible knowledge of pop culture, and is very intelligent. It would work well for them to go back to an older setting for a GTA game again. That isn't proof of that, or even a solid reason for them to do a prior setting. His knowledge can be used in any setting, past or present. But it's an interesting piece of information to think about.
Another possibility is Dan's words were as simple as GTA 6 won't release while Trump is in office, and therefore GTA 6 will be set in the present day, but by then the political climate may have settled down, or they think/hope things will be different by then, and what they choose to parody will be easier. i don't know.

How about Las Venturas?

For the past few months, I've been thinking about the possibility of GTA 6 being set in Las Venturas. It's one of the locations mentioned as a possibility by @Ash_735 It's also a location that would be quite large, although not hugely diverse. However creative freedoms could solve that. If they return to a past setting as theorised. Then Las Venturas in the 70's or 80's could be seen as a pretty cool option. Like a lot of people, I'm a fan of Joe Rogan. Recently he had a guest on his podcast, Bob lazar. Whether you believe him or not is irrelevant. But he tells some interesting stories about working near Area 51, and working on alien UFO's. that really got me thinking... Wouldn't that be a perfect location for Rockstar to have some fun with? GTA V and RDR2 both featured UFO easter Eggs. There was a lot of mysteries tied to Mt. Chiuliad and Fort Zancudo. Can you imagine Area 69 returning, and what Rockstar may do with that? Now I fully understand that saying they may do a certain location, based of nothing other than easter eggs is a bit silly, but what else do we have? However, it does tie in with the notes (Vegas 1970's Casino?). Before RDR2 we never believed Rockstar would create a game, and build of a previous games map. After RDR2, we now know it's possible. I'm still not convinced they'd do it with GTA, as the GTA series is always an island, whereas RDR1 was a landlocked location. However, it is possible, however unlikely that they could build of Southern San Andreas and go east to Las venturas.
submitted by nitelytroll to GTA6 [link] [comments]

Warcraft III | Introduction | Beginner Guides | Community Links

1. Subreddit Info

Welcome to warcraft3, the official Blizzard recognized subreddit for all related topics. Content and discussions can range from the base game, campaign/lore, custom games, competitive ladder, memes, esports, modding, art, and more! Please see the rules on the right hand side.
Official Discord: Warcraft 3 United - Players and representatives from hundreds of WC3 communities gathered in one place!

2. Basic Game Info

Warcraft III: Reign of Chaos (2002) is a real time strategy game set in the fantasy universe of Azeroth. The game combines classic RTS mechanics with RPG elements as you play through the Human, Orc, Night Elf, and Undead campaigns. Warcraft III: Reforged (2020) acts as a graphical remaster accompanied with major infrastructural upgrades and many new features.
2a. Gameplay and Game Modes
Warcraft III presents itself as an accessible yet highly dynamic game. Besides the melee mode, there exists many different ways of playing the game - solo or in multiplayer with up to 23 other players. It is a fusion of lore-heavy campaigns, competitive match-based gameplay, a diverse custom game selection, a thriving esports scene, endless modding and artistic possibilities, and more.
2b. Standard or Melee
2c. Custom Games

3. Guides, Tutorials, and FAQ

THE CAMPAIGN TEACHES BEGINNERS THE GAME BETTER THAN ANY GUIDE! THE STORY IS WORTH IT!
In addition, the Classic War3 Battle.net site provides explanations and statistics for all the gameplay features and races in the game.
The guides below are largely based on introductory concepts relating to each scene, so they are beginner friendly under the assumption that you've already familiarized with the base game. You'll also find more niche and advanced guides if you dig through the websites hosting the provided links.
3a. Competitive Melee and Ladder Guides
3b. Modding and Map Making
3c. Custom Game Guides
  • There are an endless amount custom game tips and pointers that would suit your needs for each map, whether it be for DotA or your favorite TD. Your best bet is to visit communities that specialize in the custom game you are interested in!
3d. FAQ
  • Where can I play online? The built in battle.net is the official server excluding China. There are 3rd party servers that are not supported by Blizzard, in which warcraft3 does not support nor condone.
  • Where/how to Play Reforged? You need to have purchased the game. In the BNetApp at the WC3 tab you have the Install/Play button.
  • How do I host? HOSTING IS INSTANT NOW. No port forwarding, no bots.
  • How do I find games? You can checkout these game lists: w3maps/w3stats or use the ingame search/filter function ingame (the box where game names are).
  • What is PTR? PTR also known as the Public Test Realm is what one might call a beta-server. Where players can test incoming patches and provide blizzard with feedback. The old PTR had a separate installer but now its a "drop-down" option beside the main game and server options.
  • Where can I download the latest patch? Current patches are downloaded automatically through battle.net if you have an official copy. Also see patch history.
  • Which realms are more populated? For ladder, the Europe (former) Northrend realm has the highest activity but Americas (former) Azeroth & Lordaeron can be more during American times. 1v1 and 4v4 are the most active ladders. Custom game activity is huge and can be played cross-realm.
  • Anyone know name of [blank] map? When asking this question, please provide as much information as possible. Things like describing the gameplay, the theme, terrain visuals, and possible names should be considered and described to the best of your ability to increase the chances. Don't forget to check map databases on your own first, though!
  • Is the community alive? Yes, it is absolutely bustling. See below!

4. Community Directory

Here you can find communities, websites, social media outlets, and content creators whom have elected to post in our affiliate section on discord. There are few exceptions to communities that are not partnered with us that could be considered essential that have been included. Visit our discord for more information on these communities, or visit them yourself! TIP: USE CTRL+F to search!
Terminology:
LFG = Looking For Game is a term used for any arranged gaming. Clans are by nature LFG groups, but are generally more specialized and tightly nit.Streamer = Used for most types of Content Creators.
4a. Melee, Ladder, and Esports
-------------Website / Community------------- ------------------Media Outlets------------------ ----------------Brief Description----------------
Back2Warcraft.com Discord Twitch YT FB Twitter Esports, broadcast team / streamer
Warcraft3.info Discord Twitter Esports coverage, league, guides, articles
Liquipedia.net (for WC3) Esports coverage, statistics
WC3 Gym Discord LFG
Warcraft 3 Melee Discord LFG, 4v4
wc3 Esports, competitive discussion
Play.Eslgaming.com (for WC3) Discord Esports coverage, tournaments
tft.w3replayers.com Replays
FFAmasters.net Discord YT Twitter LFG, forums, FFA
Clan P4K Discord Clan, 3v3, 4v4, FFA
Clan 1uk1 Discord Clan, 1v1, 2v2, 4v4
ena1337 HOT Community Discord Twitch Twitter Clan, streamer
Grubby Twitch YT FB Twitter Streamer
WTiiWarcraft Twitch YT Twitter Streamer
KnOfFs Club Discord Twitch Streamer
Warcraft 3 Reforged North American Community Discord FB Clans, LFG
Ark's shack Discord Twitch Streamer, tournaments
Emo AntiFa (WC3 info) Discord Clan
ReplayTool Discord Replays
W3Booster Discord Overlay tool
W3Champions Discord Ladder-addon

4b. Maps and Modding
-------------Website / Community------------- ------------------Media Outlets------------------ ----------------Brief Description----------------
HiveWorkshop.com Discord YT FB Twitter News, modding, maps, forums, LFG
EpicWar.com Maps
ChaosRealm.co Discord Modding, maps, forums
WC3modding.info Discord Modding, maps, forums
WC3c.net Discord Modding, maps, forums
TheHelper.net Modding, forums
WC3maps.com Map hosting statistics
ModDB.com (for WC3) Modding, maps
WC3Stats Discord Statistics
maps.w3reforged.com Discord Maps

4c. Custom Game Based
-------------Website / Community------------- ------------------Media Outlets------------------ ----------------Brief Description----------------
Angel Arena Eclipse Reborn (Hive) Discord LFG, Angel Arena
Battleships Discord LFG, Battleships Crossfire
Bosses of Warcraft (Hive) Discord LFG, BoW
City TD Solo (Hive) Discord LFG, City TD Solo
Clan GHS Discord Clan, War of Races
Clan TDG Discord Steam Clan, LFG, variety
Clan wTc (w3m info) Discord Clan, Hero Push, Footmen vs Grunts
Coming of the Horde (Diplo) Discord LFG, CotH
Curse of Time Nevermore (Hive) Discord LFG, CoT RPG Nevermore
Custom War Games & Chill (Hive) Discord LFG, Build and Brawl, Strat & Chill
Daemonic Sword Discord LFG, Daemonic Sword ORPG
Diplomunion.com Discord Twitter LFG, forums, AWLR, strategy maps
Escape BuildeForest Defense (Hive) Discord LFG, Escape Builder, Forest Defense
Final Fantasy Epic RPG Discord LFG, FFE RPG
First Blood Gaming Discord LFG, DotA
Footmen Apocalypse Discord Twitch YT LGF, Streamer, Footies
Footmen Frenzy Reforged (mapsW3R) Discord LFG, Footies
Fortress Survival Discord LFG, Fortress Survival
Fugatsu World RPG Discord LFG, Fugatsu World RPG
Gaias Retaliation Official (Hive) Discord LFG, Gaias Retaliation ORPG
HellHalt Discord LFG, Hellhalt TD
Green Solo TD Discord LFG, Green Solo TD
Helm's Deep Discord LFG, Helm's Deep
Hero Wars League Discord YT LFG, Hero Wars League
HM RPG Discord LFG, HM RPG
Impossible Bosses (IBCE) Discord Wiki LFG, Impossible Bosses, forums
Island Defense Discord LFG, Island Defense
It's Tree Tag Time Discord LFG, Tree Tag, statistics
Jungle Dungeon Community Discord LFG, Jungle Dungeon
Reforged Creations (Hive) Discord LFG, Fantasy Life
Marsh's Sanctum (WH) Discord LFG, LTA, LTF, KTA
Masin RPG Discord Wiki LFG, Forums, Masin RPG
MineralZ / OriginZ (Hive) Discord LFG, MineralZ, OriginZ
MyMGN Discord Forums, hosting, DotA
Naruto Ninpou Discord LFG, Naruto Ninpou
Naruto Shippuuden: Akatsuki War Discord FB YT LFG, NSAW
Pokemon Legends Discord LFG, Pokemon Legends
Sedonia (Hive) Discord LFG, World of Sedonia RPG
Sheep Tag Discord Wiki LFG, Sheep Tag
Sunken City (Hive) Discord LFG, Sunken City
Survival Fans Discord LFG, Survival, forums
SWAT: Aftermath Discord LFG, SWAT: Aftermath
The Black Road 3.0 (Hive) Discord LFG, The Black Road
The Maulbot Spot Discord WM1 LFG, WM1, WMW, WCM, Green TD
The Old Guard (Diplo) Discord LFG, strategy maps
This Vampirism (Hive) Discord LFG, This Vampirism
Trollforged GCTD (mapsW3R) Discord LFG, Trollforged TD
Vampirism Beast (Hive) Discord LFG, Vampirism Beast
Vampirism Fire Discord LFG, Vampirism Fire
Warhaven.org (BotUoS) Discord Clans, forums, LTA, strategy maps
Warlock Brawl Discord LFG, Warlock
2P Reforged (Hive) Discord LFG, 2Player Campaign
Alphas Unite (AU) Discord Clan
Alternative Future Discord LFG, Alternative Future
American Colonization Discord LFG, American Colonization
Angel Arena Allstars Discord LFG, Angel Arena
Azeroth Wars Legacy Reborn Discord LFG, AW LR
Battle Tanks Discord LFG, Battle Tanks
Blood Arena Discord LFG, Blood Arena
Bringer of Maps / Digital Druids (BOM) Discord Clan, LFG, Custom Castle Defense
Broken Alliances Discord LFG, Broken Alliances
Capital Z Discord Twitch YT Streamer, LFG
Castle Fight Union Discord FB LFG, clan, Castle Fight
Choice Battle Discord LFG, Choice Battle
Clan AHOI Discord FB Clan, Battleships
Clan AUS Discord Clan, DoTa
Clan Null Discord Clan, Ice Escapes
Clan TNO Discord Clan, strategy maps
Clan PASS Discord Clan, LFG
Clan WP Discord Clan, modding, variety
Commanders TD Discord LFG, Commanders TD
Custom Warcraft Discord LFG, Troll & Elves
Damned Survival Discord LFG, Damned Survival
Darkness Reborn Discord FB LFG, Darkness Reborn
DBZ-Fighters Discord LFG, DBZ Tribute
DBZ Tribute Hollow Discord LFG, DBZ Tribute
Eclipse ORPG Discord FB LFG, Eclipse ORPG
Eden RPG Discord LFG, Eden RPG
Egod123 Discord Twitch YT FB Streamer, Modding
Eras Zombie Invasion Discord LFG, Eras Zombie Invasion
Farmer vs Hunter Discord LFG, Farmer vs Hunter
Fellowship Quest Discord LFG, Fellowship Quest
Fishy Bois Discord Twitch Streamer, TDs
Gem TD+ Discord LFG, Gem TD
Gods and Generals Discord LFG, Gods and Generals
Hero Siege RPG Discord LFG, Hero Siege RPG
Island Of Murloc Discord LFG, Island Of Murloc
Island Troll Tribes Discord LFG, Island Troll Tribes
Kalimdor League Discord LFG, League of Kalimdor II
Kirian Tor Discord YT Streamer
LF Community Discord Twitch YT Streaming, Legion TD, Survival Chaos
LiMie's Club Zero Discord Twitch Streamer
Line Tower Wars: Reforged Discord LFG, LTW: Reforged
LoaD's Domain Discord LFG, Life of a Dragon
Lords of Arkanova Discord LFG, Variety, Strategy Maps
Lords of Europe Discord LFG, Lords of Europe
Medieval Zombie Apocalypse Discord LFG, Medieval Zombie Apocalypse
Medieval Zombie Onslaught Discord LFG, Medieval Zombie Onslaught
Monster Master RPG Discord LFG, Monster Master RPG
MrGannicus YT Server Discord YT Streamer, LFG
M.Z.I. Series Discord LFG, Medieval Zombie Invasion
Night of the Dead Discord LFG, Night of the Dead
NOTD Aftermath Discord LFG, NotD Aftermath
Nox RPG Discord LFG, Nox RPG
Official Risk Discord LFG, Risk
Okami Legion Discord LFG, modding, variety
One Piece RD Discord LFG, ORD Eng ver
Orc Gladiators Revenge Discord LFG, Orc Gladiators
Pyro TD Discord LFG, Pyro TD
Riskord Discord LFG, Risk
Sanctuary RPG Discord YT LFG, Sanctuary RPG
Shadows of the Future Discord LFG, SotFRP
Spirit's Lair Discord LFG, AoH, tWoW
Star Wars Empires Discord LFG, SW Empires
TBR 2.0 Discord LFG, The Black Road
The Burning Crusade Discord Wiki LFG, TBC
the dimmerdome Discord Twitch Streamer, Vampirism
The Sacrifice RPG Discord LFG, Sacrifice RPG
Ultimate Dragonball Discord LFG, Ultimate Dragonball
UrBN United Discord LFG, WW3
Vamp Zero Reloaded & Other Discord LFG, Vamp Zero
Vampire Hunters Discord LFG, Vampire Hunters
Vampirism Fire Gaming Discord LFG, Vampirism Fire
Vampirism Speed World Discord LFG, Vampirism Speed World
Vampirism Zero Gaming (VZG) Discord LFG, Vampirism Zero
VimpGamingYT Discord YT Streamer
Warcraft Discord LFG
Warcraft III: Enjoy Discord LFG, archives
wc3Anime Discord LFG, anime maps
Werewolf Transylvania Discord LFG, Werewolf Transylvania
Wintermaul Wars Discord LFG, WMW
W3FUN Discord LFG
Zoator Community Discord LFG, Zoator TD, Switch TD, Sprout TD, Essence TD

4d. Other + Non English
-------------Website / Community------------- ------------------Media Outlets------------------ ----------------Brief Description----------------
BNetDocs.org Discord Blizzard/Battle.net docs and files
dz.163.com (Netease) Blizzard's Chinese server / distributor
Alone直播室 Discord Twitch Cantonese, LFG, modding, streamer
Warcraft 3 - FR Discord French, LFG, modding
ReadMore.de Discord German, esports coverage
Eurobattle.net Discord subreddit FB 3rd party server, DotA, multi language
iCCup.com Russian, 3rd party server, DotA
M16 Server Discord Korean, 3rd party server
warcraft3.eu Discord 3rd party server, Castle Fight
IrInA HostBot Discord Russian, hostbots
Rubattle.net Russian, 3rd party server
RGC 3rd party server, DotA
ENTGaming (Shutting down) Discord 3rd party server, hostbots
Warcraft Community VN Discord YT Streamer, Vietnamese
Heaven Heart Discord French, LFG
Warcraft & Friends Discord Twitch YT Czech, Slovak, Streamer, LFG
Warcraft 3 entre français Discord French, LFG
The Unofficial WC3 GR Discord 3rd party server, LFG
Quenching Mod YT Twitter Modding, Chinese
submitted by wTcJediMaster to warcraft3 [link] [comments]

The Florida State Seminoles and Duke Blue Devils have opportunities to avenge some of the worst losses of their respective seasons in the quarterfinal round of the 2020 ACC tournament... Free boxing tips, best bets and fight prediction for Deontay Wilder v Tyson Fury 2, for the WBC world heavyweight title at the MGM Grand Garden Arena in Las Vegas. Where to watch. BT Sport Box Office from midnight Saturday (Main event start 5am approx) Best bets. Tyson Fury 2pts Evs general Back this tip with Paddy Power here The fight generated enormous interest among sports bettors, with the boxing betting almost equally divided among Mayweather and Pacquiao, and twitter awash with up-to-the-minute boxing betting tips. Not surprisingly, Mayweather won a decision in an awful fight which may have done far more harm than good for the sport of boxing in the long term. 8. Online Betting Tips - How to Make Money in Betting The convenience in the internet isn't only limited how to sharing information and internet-based shopping, it's got also opened plenty of opportunities online for example making a nice income in betting. Indeed, there are plenty of ways to generate money online but if you are… Quick Tips: Bet Carl Frampton to win in Rounds 7-9 at +350 at William Hill. Bet on the fight going more than 9.5 rounds at William Hill. Two-division world champion Carl Frampton

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