Texas Holdem Betting - Poker Control and How to Win Money

[Repost] PlayNANO - Let's show everyone what NANO is capable off!

(sorry for this repost, more details at the end)
As some have said a couple of times in the last months, NANO is great, but it lacks a lot on adoption. There is no "Killer App" that makes users interested in NANO. It might be great, but if it's not used it won't succeed.

Introducing PlayNANO
PlayNANO it's an attempt at fixing this. On PlayNANO users will be able to earn Nano by completing all sorts of tasks; Play multiplayer games with friends and earn Nano for winning; Bet on multiple casino games; And lastly spend their Nano on all sorts of digital products. Oh and also, no account or login required!
See why Nano is the best crypto, with fee-less and instant use cases. Earn, play, bet, and spend - no account or login required.
I might not be the first doing something like this, but I'm aiming for better than what we have now.

PlayNANO's Roulette
Play the European Roulette with Nano - fee-less and instant as Crypto should be!
My favorite feature so far, a provably fair multiplayer roulette. Instant betting and very quick payouts - sometimes you even get your payout before the roulette stops spinning! (and yeah, I'm gonna leave this as a feature to showcase the power of NANO xD)
With this multiplayer roulette, you are not betting alone, you will also see other players bets on the table, for a more fun and immersive experience. And it uses a provably fair system to make sure that all numbers/spins are fair and can't be manipulated by anyone.

PlayNANO's Jumper
I've also created Jumper - a simple game with simple rules, but there's space for great strategies! Each game starts with a 12 by 12 grid, and the objective of the game is to be the last one standing on the grid, by sweeping your opponents off.
Compete with other players and earn NANO by sweeping them out of the game!
Next steps
This is the first release but I have got a lot planned for the future! Starting with a multiplayer Texas Holdem Poker feature; more games to be added to the Play section; more ways to earn Nano, and add way more prizes to the spend list.
Quick FYI: I'm using a 400$/month server, with a GPU, to handle the heavy PoW generation. Within the last month my server has sent over 45.000 transactions, mostly due to the Earn - Watch Videos feature - which is getting quite popular on Venezuela, Indonesia, and Central Africa. So I don't think I'm in love with the future v21 PoW increase xD

The end
I'm not saying PlayNANO is the "Killer App" we need, but it's something. I intend to make a living out of it and use the profits to make Nano reach more people, whether through marketing, donations to the development fund, maybe help fund the next Build-Off competition, and/or other things.
So go ahead and try it out, maybe show it to your friends to show how awesome Nano is ;)
All feedback will be much appreciated.

(Once again, for those who caught it, I'm sorry for the repost. I made this repost because last time I posted I was in a hurry, the post was not well-formatted, I made a mistake on the title, I didn't pick a good time to post, and all that made that post's exposure quite low. This is my do-over, won't do it again!)
submitted by playnano to nanocurrency [link] [comments]

A Collection of Tavern Games

Hey everyone! I've been a long-time viewer of this subreddit and am thankful to you all for some awesome ideas. I wanted to share some of the tavern games that I have created (and stolen) that have been the most fun for my groups to play. All of these have been tested with great success, but I am definitely open if you have any suggestions. Here is a collection of 14 of my favorite tavern games to try with your party!
Goblin's Eye
Twenty-One
Fruit Machine
Skeleton Slots
Threes Away
Dead Eye Dice
Crown & Anchor
Dice Poker
Critter Races
Secret Shaker
Wheel of Misfortune
Cheat
Dagger Juggling
Arm Wrestling
I hope you have fun playing these tavern games with your groups, and let me know how they work in your sessions! Game on.
submitted by eryan64 to DnDBehindTheScreen [link] [comments]

Best Poker Tips for Beginners – Strategy For Winners : Play tight but aggressive

Many amateur players make a huge mistake of playing too wide and opening too many Texas Holdem hands. The key when you are starting out is to play only your strongest hands to keep your VPIP poker stat at a lower side and avoid many tough decisions post-flop. This will let you play less, but more aggressively when you decide to take your hand into action.
Most of your opponents in low games going to be playing random hands a lot of the time and taking this poker tip alone will let you start ahead of them. Using this you will be able to learn poker strategy without losing money and in a much more effective way.
So be raising and betting yourself when you play instead of just calling and put maximum pressure on your opponents. Knowing that you have the advantage of holding better hands pre-flop you will be just winning against their range of cards in the long run.
submitted by PresentType to ewww99pokerid [link] [comments]

Poker Betting Strategy - What You Need to Know About Betting in Poker!

Texas hold-em has become quite the exciting poker game lately, and that is where we will focus this poker betting strategy. We can see it played everywhere including televised matches. Most people are familiar with draw poker but Texas hold-em is poker with a twist. All the cards in your hand are what are important in draw poker, but with Texas hold-em you want to beat your pokerbros opponents with your hand and the ones played by everyone and by betting accordingly. You will know you are a good poker player when you are able to determine whether or not your hand has a good chance of winning.
An important skill needed in order to be a success at Texas hold-em poker is the ability to read the facial expressions of your opponents.
A few tips on how to read weak and strong bets and what to look out for when your opponents bet in certain ways are as follows.
A strong bet is common and easy to see. Usually a strong bet will be made in one of following situations - when someone has a great hand or when one of your opponents is purposely trying to knock someone out of the game. A strong bet does not always mean a strong hand in fact many players will bet strong yet have a weak hand but they are trying to get players who aren't so good to fold. When a strong bet is made by a new or bad player with not such a great hand means they want to raise the pot, but what they don't realize is most players unless they have an awesome hand, will fold due to this.
It is a fact of the game that a good player will turn a bad player's skills against them. A weak bet from a player can sometimes signal that a player has a so-so hand and wants to see the flop which is the first 3 cards "community cards". In the majority of cases a good poker player will see through this and try to get that opponent to either fold or bet higher. As a general rule a good poker player will not place a weak bet because they are already aware of their chances of winning with each hand.
submitted by josexess to u/josexess [link] [comments]

Hypothetical Scenario: If a beginner was somehow able to know exactly what cards his opponents held in every hand, would he instantly become the best poker player in the world ? Discussion

Created an account just to ask this, due to a discussion between me and my friends:
Sorry if this is a stupid question, but couldn't find anything relating to this on the internet so thought this would be a good place to ask.
So the situation is as follows. Imagine if someone was inundated with a superpower which allowed him to know exactly which cards each person at the poker table had, similar to how TV viewers can see what each person holds in any given hand. Now say this person was only familiar with the rules of Texas Hold'Em, but beyond this knew next to nothing about poker strategy. If they were to enter say the WSOP and face off against the worlds best players, is it merely a given that they would wipe the floor with everyone and go on to win the tournament?
Again this may seem like a stupid question, and I am by no means a Poker expert; my understanding of the game is rudimentary at best. But I feel that even with this massive advantage, this would not be enough to instantly guarantee victory against the world's best players. My reasoning is that that without an understanding of even the very basics such as position, which starting hands to play and pot odds it would be very difficult to extract substantial winnings from seasoned pros, despite knowing what cards they hold. What's more, given such a player is a complete beginner, it is highly likely that they would give away vast amounts of information about their own hand to other players both through tells and betting patterns. Obviously with even a little bit of poker knowledge such a player would be virtually unstoppable, but would such a superpower on its own be enough to instantly become a champion at the highest level?
submitted by dingoberry123 to poker [link] [comments]

Texas Hold'em and Tanks: How Poker Playstyles Predict Pixel Productivity

I got home from work early after my 3 month old desktop decided it was going on quarantine strike even though it's considered an essential industry, so I've decided to give you guys an extra article pecked out on my personal computer while I wait on friends to get online.
Also if you're wondering, Death and Shitbarns won the vote, so I'll get on them soon. Hell, today might be a dump of articles in the end. No, you get a life.
I picked up u/hmm2003 as a Tomato last month or so, and he's been playing with my clan almost daily. It's been going great until last night (I kid, I kid) when he left me hanging late in a match (we won, he got the final kill), but it turned into a great teaching moment about aggression and strategy that quickly morphed into me going on a tangent about online poker and how to read different players. Fast forward to today and my IT troubles left me plenty of to jot down an outline for turning my rant into an article.
As I formulated this article, I really began to like the metaphor between Texas Hold'em and WoT. Every game and every engagement can be treated like a hand of poker within a larger tournament. You rarely go against an opponent with the same size stack as you (health pool), different opponents at the poker table have different betting strategies (alpha), and sometimes the cards just beat you as your opponents 8% likelihood gut-shot straight draw beats your pocket pair you got a set with on the flop (RNG). All that is to say, rarely do you have an even fight before you begin, and that is where your poker play style earns (or loses) all the chips. The site I used to look up opponents when I played online poker religiously in college would rate a player both pre-flop and post flop. You could be Tight or Loose and Passive or Aggressive. For the purposes of this metaphor, I'm using Loose and Tight to refer to a tanker's strategy and positioning, and passive or aggressive to refer to their ability to use their hit points for value against the opponents either through direct or spotting damage. I don't remember all of the colors of fish on the site I used, so if you do and I'm wrong, sue me. Also, no player falls strictly into one category, but overall, they will tend to "revert" to one play style as they get tired or angry.

Calling Station

LOOSE-PASSIVE/LOOSE-PASSIVE
These can be some of your worst players in both poker and tanks. In poker, they will limp into as many flops as they can see, and then they'll check/call to the end with a mid pair. Sometimes they can win monster hands because their lack of understanding value means they can't be bet off a hand, but most times they lose because they can't let anything go. The same is true in tanks, they will seemingly drive into ridiculous scenarios, YOLO and die while accomplishing almost nothing. Many of these players will then turn around a ping the team they left behind wondering why they were alone. There's a certain infamous YouTuber many of you may know who would fall in this category. In the end, most of these players lack a basic understanding of the value of their hit points, will overextend for very little value, and rarely will have a good game. Will they get kills? Most certainly. Will they carry games? Once in a blue moon.

Mouse

TIGHT-PASSIVE/TIGHT-PASSIVE
On the opposite end of the spectrum, we have the mouse. These players are fundamentally better than the Calling Station, but still struggle to succeed. In poker, these players will wait and only bet good starting hands, but they are too timid to get the value out of their hands that they could. This is due to either a lack of understanding of the game and the odds or a lack of ability to read their opponent. The same can be said for tankers. They won't do much that will get them killed early, but their positioning clearly leaves much to be desired. This is your, well, base sniping Maus on Abbey. Not positioned poorly enough early on to get themselves killed, but many of these players won't get themselves into the render range of their opponents in time to be a significant force. They are too scared of being beaten by a better opponent that they won't engage until they are forced to. These players can get kills and even carry the occasional end game when they use their higher health pool to clean up one or two weak reds at the end, but most of the time they either die alone and surrounded or survive in the back with only a minimal amount of damage and rounds fired.

Green Fish

LOOSE-PASSIVE/TIGHT-PASSIVE
These players tend to be too aggressive for their own good early in the game. They see too many flops, but will find a way to get out if they don't get a good hand. Same goes for our tankers. They will push a little too far and relegate themselves to needing to play a conservative second-line game to try to survive to the end. They are better than the above-mentioned classes, but can suffer from "I'm a tank" syndrome as they sit out in the open in their heavy being pelted. If they survive, they typically calm down, but they're so low on health they aren't helping you until they're sure they can get that last shot in for the kill. You know, after you ate that round from the E4 and the M103 with 100 hitpoints bravely rounded that corner and killed him for you.

Blue Fish

TIGHT-AGGRESSIVE/TIGHT-PASSIVE
The Blue Fish is getting better. They know what starting hands are good and have value and bet accordingly. Sadly for them, they don't know much about how to play after the flop and lose the ability to press the advantage. These players might be your high greens to low light blues on the WN8 scale. Many know where to go and how to position their tanks in the general sense, but most lack the killer instinct to make the most of the situation after they run into the enemy. "No plan survives first contact with the enemy," nineteenth-century Prussian military commander Helmuth van Moltke was once quoted. How you react separates the winners from the losers.
These tankers find themselves struggling after they perceive themselves to be at a disadvantage. In a 1v1 scenario with what they consider an equally or over-matched opponent, they can assert themselves well, but tend to lose all direction when they think they're beat and resign themselves to it. With a bit more confidence and the requisite experience, these players will improve over time and find themselves carrying games and leading comebacks. This player will carry games and look like a hero, as long as they think they can, but will crumble mightily when the cards seem to be against them. They find themselves sharing that area on the WN8 scale with our next class.

Red Fish

TIGHT-AGGRESSIVE/LOOSE-AGGRESSIVE
In poker, these people know what starting hands have value. Their problem is an inability to let them go. Maybe you call it bluffing or they're mad they got beat, but they won't let off the throttle when they need to. In WoT, these are the guys that are getting that experience I was talking about. They have over-corrected from the Blue Fish, but it is an important learning step on the way to stardom. These guys typically play well early game, but when their plan goes to shit, they can tend to YOLO it out. I know it may seem backwards to say that they are a step up from the Blue Fish, but I can explain.
These players are beginning to recognize that they aren't always going to win, so they just go balls-out after the enemy like a kamikaze fighter. They don't believe they're making it out alive, so they are damn sure going to try to take you with them. This tanker probably stays in a good spot too long until it has become a death trap. After that point, when they come to the understanding that it's over, they let the tank they can't kill get an extra shot for the opportunity to kill the one shot guy behind. This is a better player with tons of potential, but an inconsistent one. Games will be carried, but games will also be lost on the back of this type of player.

Shark

TIGHT-AGRESSIVE/TIGHT-AGGRESSIVE
Professionals, unicums, greats, money-makers, champions. These are the best players at the table in poker. They know what cards you have almost as soon as you put your chips on the table. They are also your 2000+ WN8 tankers. They will rarely do something dumb, they're almost always one step ahead of their enemies, and they will wear you down even when they're at a disadvantage, and make you question whether you can beat them even if you should. These players will put themselves in a position to do damage early and often until they die or kill everyone they meet. They hold their positions through great use of armor angling, hull down tactics, and shot placement. When they push, typically they know they have a fighting chance if not a decisive advantage, but they aren't afraid to falling back and regrouping to give themselves an advantage later. It can come across as abandoning a team, but what they hope will happen next makes up for that. They will bait the average player into crossing into open territory when they shouldn't, or into a withering line of fire from the tanks behind them. Rarely will they leave a battle full health, but every hit point lost came at a cost to the enemy. No shot went untraded, and most cost the enemy more than was taken. They're almost always near the top of the leader board, and they're always a threat. These players will carry games almost entirely on their own, and can make it look effortless while they do it.
Hope you guys liked this and found it helpful. Maybe one or two of you with poker backgrounds will get what I'm saying, too.
submitted by lm_NER0 to WorldofTanksConsole [link] [comments]

Best Poker Tips for Beginners – Strategy For Winners : Learn the rules, positions and poker hands ranking.

Best Poker Tips for Beginners – Strategy For Winners : Learn the rules, positions and poker hands ranking.
Naturally, this is the first step you want to take and most players understand that. While learning general Texas Holdem poker rules can be easy, you should really spend some time understanding what poker hand ranking is. You should not be in the spot where you are in the middle of the hand and have to think are you beating a straight with your flush or not and be wasting your valuable decision time on that. This is how poker hand ranking looks:

https://preview.redd.it/9phsiowtv9a51.png?width=530&format=png&auto=webp&s=02dae033fe11f43b51b3c1d0f4f0f0e408f69de6
Learning positions is invaluable and you should not start playing before doing that. You probably have heard already, even if you did not play before, that position is very important in poker. I would say, even more, it is one of the most important poker tips you need to learn when starting out! So do not overlook it!
This is a huge chunk of information, which you can take into consideration. You will know if they bet or check, how long they take to make a decision and what sizing they are using.
For example, seeing that your opponent checks quickly could be a good indication of him having a weak hand and you can decide to bluff knowing that. There are many examples like this one, but one thing is clear – it is better to see that information than to give it to your opponent.
When you will be ready to learn poker strategy just remember that having a position is crucial in poker games and you should play much more hands while being in position.
The hands you decide to play are largely affected by the position you are in. The later position you have the more hands you can be opening and putting much more pressure on your opponents.
submitted by PresentType to hwww99pokerid [link] [comments]

Discovering the Details of Poker

Poker is a game of discipline, strategy, intuition, skill, and like most other games, it requires a little bit of luck and a lot of patience. The poker game is a classic card game that uses a standard 52-card deck. A game can be played between two people and among as many people as ten. Different variations of poker call for different numbers of players to be at the table to play a real game. Most casino poker games require eight players for Seven Card Stud or Razz, but nine or ten players are necessary to play the variation of texas holdem poker.
Regardless of the type of poker you are learning, the objective of the game remains the same. When you sit down to play poker your ultimate goal is to be the player with the strongest hand that will win you the pot. But in order to accomplish this feat, a fair amount of strategizing and planning is necessary to secure your victory.
Not all poker players have natural talent that the great poker players have exhibited in poker legends you have read about, or watched in Hollywood films like Maverick, Rounders, Honeymoon in Vegas, or, Lock, Stock and Two Smoking Barrels. Although Hollywood can make any illusion seem real, even the actors had to go through a fair amount of training to acquire at least the outward skills and appearance of someone who really knows how to play poker.
If you are interested in acquiring the ability to be more than the illusion of a good poker player, it is helpful to look into online poker resources that can provide you with incredibly useful poker information and limitless opportunities to play all kinds of poker in real time. Using internet poker to learn about different types of poker like Five Card Draw, or even the art of bluffing in poker are two fantastic ways to improve your playing skills.
Most online poker resources will offer to all players with a range of experience, from professional to novice a great deal of promotions and offers that will encourage you to keep playing, and usually at no cost to you. In fact, there is free poker available to you at all times of the day no matter where you are in the world.
Moreover, most free online poker websites provide interested players with complete access to extensive online poker manuals, poker glossaries and explanations of the different types of poker varieties. If you are interested in making the next step and entering into actual tournaments, of which there are many kinds online, entrance bets are often as low as $1USD.
Essentially, online poker websites offer you more than an entire room full of poker guidebooks, plus the experience of probably millions of poker players who share their poker tips with other players via poker blogs, and poker online news sites as well. The best part of online poker, however, is that you will always be able to play a free poker game
submitted by Ozone21337 to psarangkiucominfo [link] [comments]

Learning to Perfect Your Poker Face

Poker is a world famous card game that is played between two and up to ten players. There are a variety of types of poker games which include Omaha Poker, Texas Holdem Poker, 5 Card Draw and 7 Card Stud. Each of these poker game types requires a standard deck of 52 cards. In some games like Draw Poker and "lowball," the Joker or "bug," can be used as an additional ace, or to complete a straight flush.
The primary objective of poker is to win the pot, or the money or chips that are placed as bets and kept in plain view at the center of the table. Poker can be played between two people for a more intimate tête-à-tête, or, to have an exciting tournament, eight to ten players are needed. Many poker players today find that much of what they are looking for in a poker game can be found in poker tournaments online. In fact, for poker players who earn their livelihood from high stakes poker, this means that a job that used to required time and travel can now be accomplished from the comfort of the player's home.
Innumerable free online poker games are available for the novice and the expert alike. Usually these online poker venues encourage potential players to reap the benefits of online poker by offering a poker download and other useful poker software absolutely free. Many sites are generous in their offers of poker tips on all varieties of poker and the types of tournaments that may be played as well.
When a poker player decides to take his game online, he is certain to discover poker lessons that he would never be able to get if he only played at a weekly or monthly game.
In addition to being able to play a free poker game to get started, many online poker venues encourage sign up for free accounts by offering deposit bonuses. In some cases, a poker bonus may be as high as $500, meaning the website matches your initial deposit up to the amount of $500. The idea is to give you the opportunity to explore the differences and similarities in poker rules and to encourage you to play more. For example, if you can grasp Omaha Poker, then Texas Holdem Poker will not be too far of a reach. Both games require that the winner have the highest hand from a combination of three cards that belong to the player and two cards known as "community cards," meaning they can be used by everyone to raise a bigger hand.
Also, when you play poker online, you can become well informed on the aspects of poker strategy that are less technical. Meaning, becoming familiar with the art of bluffing, or controlling your body language, especially the involuntary movements and expressions that may give away whether or not you feel your hand is successful. Developing a skilled "poker face" is just one of many poker tricks you can study online.
submitted by Ozone21337 to osarangkiucominfo [link] [comments]

Pengertian dan Penjelasan Permainan Poker

Pengertian dan Penjelasan Permainan Poker

https://preview.redd.it/vaxmzgowc7751.jpg?width=500&format=pjpg&auto=webp&s=4b62f601251cbd284c9593e6921993f10ea84d9e
Poker88 asia— Mungkin sebagian anda ada yang belum mengenal permainan Poker, jenis permainan poker apa saja yang dapat dimainkan, dan apakah anda juga mengetahui permainan poker itu dilarang atau tidak, tidak banyak orang yang sudah mengetahui semua hal tersebut, kali ini kami akan membahas lebih detail dalam artikel ini.
Permain Poker adalah sebuah permainan menggunakan kartu remi, dimana sering sekali digunakan untuk taruhan. Kartu remi ini terdiri dari 52 buah kartu dan akan dibagikan secara acak kepada setiap pemain poker. masing-masing contoh kartu seperti gambar dibawah ini.

Seluruh kartu ini tidak akan dibagikan semua kepada pemain poker, namu hanya 2 buah kartu yang akan dibagikan kepasa setiap masing-masing pemain diawal permainan. Selanjutanya pemain bisa memilih untuk melanjutkan atau berhenti dalam permainan poker.
Jika memilih untuk berhenti, maka pemain dinyatakan menyerah dan kalah, akan tetapi bila memilih melanjutkan permainan maka pemain harus memasang sejumlah taruhan tambahan dan berhak mengikuti putaran berikutnya begitu sampai putaran terakhir. Berikut nya beberapa jenis permainan poker yang mungkin bisa anda mainkan dibawah ini.
Permainan Poker ini sangatlah banyak jenis-jenis nya dan juga berbeda-beda cara bermainnya, masing-masing jenis permainan punya ciri khas sendiri, berikut permainan yang pertama dan banyak sekali peminatnya.

Texas Holdem ini adalah salah satu jenis permainan poker yang sangat diminati orang banyak terutama oleh para penjudi kelas Internasional. Texas Holdem juga biasa disebut dengan permainan “Keberuntungan”sebab ini sangat membutuhkan keterampilan dan strategi yang cukup tinggi untuk bisa membaca bahkan menggertak pemain lainnya.
Permainan ini dapat dimainkan selama beberapa kali putaran dimana pemain harus terlebih dulu memasang sejumlah taruhan. Pada umumnya seluruh player akan dibagikan masing-masing 2 kartu tertutup dan lima kartu terbuka di meja oleh seorang dealer (bandar), lima kartu ini dinamakan Community Card. Baca artikel lainnya tentang permainan Poker Texas Holdem.

Omaha adalah salah satu jenis permainan Poker yang dapat dimainkan oleh dua sampai sepuluh pemain. Permainan ini hampir sama dengan permainan Texas Holdem, Perbedaanya terlatak pada saat awal permainan Omaha dibagikan 4 buah kartu kepada masing-masing pemain, dan jumlah putaran pada permainan Omaha juga hanya empat putaran.
Namun hanya 2 buah kartu saja yang menentukan kombinasi kartu terbaik untuk melawan kartu pemain lainnya. Kemudian dealer akan membuka lima kartu yang berada dimeja secara berturut.
Itu beberapa jenis permainan poker88asia yang sangat menarik dan menantang keterampilan maupun strategi anda. Masih banyak lagi permainan poker lainnya, namum kami hanya membahas beberapa permainan poker88asia yang umum banyak dimainkan oleh para penjudi online.
Karena permainan tersebut ini sangat menantang anda untuk berpikir dan membuat strategi untuk memenangkan permainan poker ini. Selanjutnya kami akan membahas dilarang atau tidaknya permainan Poker.
Apakah Permaian Poker88asia ini dilarang atau tidak ? tentunya anda masih bertanya-tanya apakah permainan poker itu dilarang atau tidak? Permainan Poker sebenarnya tidak dilarang asalkan tidak menggunakan sebuah taruhan berupa uang, akan tetapi ada disebagian negara yang melarang permainan kartu remi jika menggunakan sebuah taruhan berupa uang.
Adapun negara yang melarang permainan poker88asia diantaranya adalah Indonesia, Arab Saudi, Vatikan City, Korea Utara dan Bhutan. Akan tetapi tidak semua negara memberlakukan larangan seperti itu, Sebagai contoh Negara yang tidak melarang adalah Amerika Serikat, Singapura, China, Afrika Selatan, Australia merupakan negara yang benar-benar “legal” untuk bermain Poker dan pasti nya aman terjamin.
Bagi anda yang menyukai permainan Poker88asia ini tidak perlu khawatir atau bingung, sekarang permainan Poker ini sudah hadir dalam bentuk Online dan dapat anda mainkan di Smartphone dan Pc dirumah anda.
Dengan metedo Online ini anda sudah terjamin aman dan tidak perlu takut lagi untuk bermain dimana saja dan kapan pun anda mau. Bagi anda yang berminat untuk mencoba bermain secara online, anda bisa membaca artikel tentang Cara Daftar IDN Poker.
Atau anda bisa menghubungi kontak dari customer service kami dibawah ini untuk informasi lengkapnya.
~ LINE : IMF-BET ~ WA : +6281290709388 ~ Telegram (IMFBET) : +6281290709388 ~ Instagram : IMF_BET ~ Twitter : u/IMFBET1
submitted by imfbet88 to u/imfbet88 [link] [comments]

Popular Live Dealer Games in Online Casinos

Live casino combines the best features of real-life casino and online experience. Live dealer games are streamed from land-based casinos, where live dealers are dealing real cards and launching real balls. The advantage is that you can play these games from the comfort of your home or somewhere on the go. Thanks to the excellent HD quality, the many customisable options and the opportunity to chat in real time with the dealer and the other players, you will experience the same thrill as playing in a real land-based casino. In addition, most online casinos offer a great variety of live dealer games. Some of the most popular live games among players are live roulette, live blackjack and live baccarat, but there are also Dragon Tiger, poker, money wheel, etc.

Live Roulette

Live Roulette is one of the most popular games in online casinos. It is played with a real dealer and a real roulette wheel. The rules are very simple. You can choose to place bets on either a single number, groupings of numbers, the colours red or black, whether the number is odd or even, or if the numbers are high. The dealer spins the wheel in one direction, then spins the ball in the opposite direction and when the ball loses momentum it falls into one of the 37 or 38 coloured and numbered pockets on the wheel, thus determining the winning number and colour.
The main types of roulette are European, French and American, which inspired the creation of many other roulette games. Also, you can find slight differences in the same roulette game provided by different software developers.

Live Blackjack

Live Blackjack is one of the most preferred casino games as it involves a combination of skill and strategy. The goal in blackjack, also known as 21, is to successfully come closer than the dealer does to a total score of 21. When playing Live Blackjack, you are dealt physical cards by a real dealer. The deal is from 6 or 8 deck shoe tables. Most of the major live casino platforms use manual shoe shuffle in full view of the camera, while some use shuffle machines.
There are many variants of Live Blackjack. For all of them Blackjack pays 3:2, but there are many rules in which the various games differ such as the number of decks used, whether the dealer stands on all 17s, or whether players can hit split Aces, for example. Moreover, some blackjack tables offer a number of side bets, which you can place in addition to the main bet.
The most common blackjack table in online casinos has 7 seats. You take one seat and play together with other seated players. When the table is full, you have to wait for a seat to become free, or you have the option to bet behind one of the seated players. There are also private or exclusive blackjack tables that are accessible by players at a single casino. The advantage of VIP tables is that there are more seats available even during busy times.

Live Baccarat

Live Baccarat is a simple card game that requires little strategy. Known as the high rollers’ game, baccarat is played between two hands, the ‘player’ and the ‘banker’. The aim is to bet that one of two hands will get close to 9 – either the ‘bank’ or the ‘player’. You can also bet on a ‘tie’. The game’s three most popular variants are Punto Banco, Baccarat Chemin de Fer, and Baccarat Banque. The game is played by multiple players on the same table. Most of these tables offer standard returns: for banker – 0.95:1; for player – 1:1; and tie bets 8:1.
Various tables can offer additional side bets and progressive jackpots, which make the game more exciting for players. Some tables offer a few variations, including No Commission and Super 6 Baccarat, among others, featuring a slightly different payout structure. The tables also feature different deal types such as speed deal, regular deal, dealer-controlled card squeeze or player-controlled card squeeze.

Live Poker

Poker is a card game combining gambling, strategy and skill. All poker variants involve betting and determine the winner of each hand according to the combinations of players’ cards. In Live Poker, you are playing against the house, not against other players. There are several variants available in online casinos, including Casino Hold’em, Texas Hold’em and Caribbean Stud Poker.

Live Casino Hold’em

This is the most popular poker game in the world. You play against the dealer, with the aim to make the best five-card hand. The game begins with players placing a bet, or ‘ante’. There is also the option of making a bonus bet. Once the ‘antes’ and optional bonus bets are placed, the dealer deals two face up cards to the player’s hand and two face down cards to their own position. Three shared community cards are then dealt face up – the ‘flop’, to be used by all players in their final five-card hand. The dealer places a bet and players choose to ‘call’ or ‘fold’. If you ‘fold’, you lose your ‘ante’. If you ‘call’, the dealer will deal two more community cards. The best five-card poker hand wins.
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Mississippi Stud Poker

Mississippi Stud Poker

https://preview.redd.it/ssoyd2abzb551.png?width=700&format=png&auto=webp&s=f9a29dfe0d09a15c37e4115eff7b5143f53216a7
What is Mississippi Stud?
Mississippi Stud is a casino table game based on poker introduced by Scientific Games. It has been identified by The Motley Fool as part of a new generation of table games designed to appeal to younger players by offering easier-to-learn strategies while having a lower house advantage than traditional blackjack.
Mississippi Stud is not some great looking guy that you want to bring home to meet your parents. It is a poker-based game where you play against the house. The game starts by placing an ante bet to buy into the game. The dealer then deals two-hole cards and three community cards face down. If you like your two-hole cards then you can bet the ante again or raise your bet to see the third card or as it is known in the game “3rd street”. At the end of each street you must decide to bet again or fold. After all the community cards are revealed your payout is based on the payout schedule. Play Mississippi stud as it is a game of strategy against yourself.
How to play?
Mississippi Stud is a table game played like a shortened version of Texas hold'em. Each player makes an ante bet and is dealt two cards, face down. These cards are kept secret from other players.
After looking at their cards, players may fold and wait for the next hand to be dealt, or they can make a wager in the first circle, marked "3rd Street." This bet may be one times, two times, or three times the ante bet. The dealer then pulls the first community card and places it face up on the table, for all players to see.
After seeing the first community card, each player again has a chance to either fold (and lose all their wagers up to that point) or place a bet of one times, two times, or three times their ante bet in the "4th Street" circle. The dealer then exposes the second community card.
After seeing the second new card, each player has a final chance to fold (and lose all their wagers up to that point) or place a bet of one times, two times, or three times their ante bet in the "5th Street" circle. 온라인섯다 At this point, all wagering is finished for this hand, and the dealer exposes the third and final community card.
Rules of the game:
  1. Player makes ante wager.
  2. Dealer gives each player two cards face down, and three community cards face down. Player may examine his own cards.
  3. Player may fold or make a "3rd Street" bet, of one to three times the ante.
  4. First community card is turned over.
  5. Player may fold or make a "4th Street" bet, of one to three times the ante.
  6. Second community card is turned over.
  7. Player may fold or make a "5th Street" bet, of one to three times the ante.
  8. Third community card is turned over.
  9. All wagers paid according to the following pay table.
Source: https://www.sportstoto.zone
submitted by gostopsitecom3 to u/gostopsitecom3 [link] [comments]

Kickstarter Roundup: Jan 12, 2020 | 5+ Ending Soon (including: SANCTORVM) & 40+ New This Week (including: Black Sonata: The Fair Youth)

Ending Soon

Project Info Players Backers Min / Avg Pledge Ends Comments
Tipping Point: the climate change card game A semi-cooperative game where players must build cities and protect their citizens from severe weather! // Has raised $15,857 CAD of $15,000 CAD so far. (~105%) ☑ 2 - 4 289 $31 / $55 CAD Jan 14 kicktraq
Questicus A hand-drawn adventure game of petty politics, flimsy alliances and overall backstabbery! // Has raised $6,666 of $11,000 so far. (~60%) 3 - 6 102 $60 / $65 Jan 15 kicktraq bgg
Dating Pool The first dating app themed board game // Has raised $5,887 of $5,000 so far. (~117%) ☑ 2 - 10 140 $29 / $42 Jan 16 kicktraq bgg
SANCTORVM Sanctorvm is cooperative Sci-Fi horror game for 2 up to 6 players with a massive campaign. Fight and take decisions to survive! // Has raised €57,415 of €35,000 so far. (~164%) ☑ 1 - 6 674 $89 / €85 Jan 16 kicktraq bgg
I Am An Adult The Board Game I Am An Adult The Board Game, the game that reminds you you didn't choose to grow up, but you're going to have to deal with it. // Has raised $7,249 of $8,000 so far. (~90%) 4 - 8 59 $100 / $123 Jan 16 kicktraq #hmm
Elementals Unleashed The card game that brings the Periodic Table to life. // Has raised £3,866 of £800 so far. (~483%) ☑ 2 - 5 189 $15 / £20 Jan 16 kicktraq bgg
Manacrest (Physical & Digital TCG) A community-driven physical & digital trading card game. // Has raised $6,624 of $5,000 so far. (~132%) ☑ 2 - 2 145 $10 / $46 Jan 16 kicktraq #take2
Launch Torpedoes! (PnP) A solo board game where it's up to you to stop an enemy fleet from getting through! // Has raised $435 of $45 so far. (~966%) ☑ 2 - 2 101 $1 / $4 Jan 18 kicktraq

New This Week

Project Info Players Backers Min / Avg Pledge Ends Comments
《West Chest》 《West Chest》A Card Game based on 18,19th century in Western // Has raised HK$230 of HK$65,500 so far. (~0%) 4 - 6 7 $5 / HK$33 Feb 07
100 Astronauts A beautifully designed space colonization card game with extremely addictive gameplay. Exclusive for "Make 100". // Has raised £4,407 of £1,000 so far. (~440%) ☑ 2 - 3 137 $31 / £32 Feb 06
25 Monkeys Bilingual Bombardment A wonderfully insulting card game // Has raised $461 of $50,000 so far. (~0%) ? - ? 10 $20 / $46 Feb 05
AlderQuest An innovative game of tactics and tile placement for 1-4 players, pairing area control with a unique match-3 economy. // Has raised $10,896 of $18,000 so far. (~60%) 1 - 4 259 $34 / $42 Jan 29 bgg #take2
Almanac: The Dragon Road A game of trade, travel, and adventure. // Has raised $18,559 of $6,000 so far. (~309%) ☑ 2 - 4 339 $49 / $55 Jan 23 bgg
APEX : Collected Edition APEX : CE includes the Base Game + ALL Available Expansion Decks! // Has raised $161,018 of $42,000 so far. (~383%) ☑ 1 - 6 1836 $8 / $88 Feb 06 bgg #newedition #expansion
Battle of Element Make a simple and exciting board game with some cards // Has raised HK$10 of HK$6,600 so far. (~0%) ? - ? 1 $NA / NA Feb 10 #hmm
Black Sonata: The Fair Youth The first expansion (and reprint) for Black Sonata, the award-winning solo game of hidden movement and deduction // Has raised $40,734 of $3,000 so far. (~1357%) ☑ 1 - 1 1917 $12 / $21 Jan 26 bgg #expansion #reprint
Building Cities Board Game for 1/4 players - a modern city simulation where you can build, manage, expand and maintain your own city! // Has raised €2,753 of €43,330 so far. (~6%) 1 - 4 49 $59 / €56 Feb 07 bgg #take2
Cocky Cowrie The first-ever cowrie & money based game. Roll cowries & bet using multipliers to win money on each move. // Has raised $11,232 CAD of $10,000 CAD so far. (~112%) ☑ 2 - 10 185 $20 / $61 CAD Feb 07
Code Crackers: The Enigma The Cooperatively Competitive Board Game. // Has raised $1,141 of $19,500 so far. (~5%) 3 - 5 21 $35 / $54 Mar 07 bgg
Crusader Kingdoms: War for the Holy Land A game on the Crusades for 1 to 4 players with a solitaire engine. Fight the Crusades in an hour; solo, cooperative, and competitive. // Has raised $14,849 of $5,000 so far. (~296%) ☑ 1 - 4 188 $64 / $79 Feb 01
Demi - True Online Trading Card Game Demi Card Game - A unique strategy collectible card game designed around mythologies. Starting with three: Greek, Norse & Egyptian. // Has raised $544 of $10,000 so far. (~5%) ? - ? 16 $3 / $34 Mar 07 #app
Dragon Ball Z - Smash Battle: The AR Powered Miniatures Game An Official Licensed Dragon Ball Z Miniatures Game with pre-painted miniatures and Augmented Reality (AR) apps // Has raised HK$154,400 of HK$10 so far. (~1544000%) ☑ 2 - 4 138 $80 / HK$1119 Feb 04
DRINKS with FRENEMIES™ 2020 THE SABOTAGING PARTY GAME ...where friends become enemies & enemies become frenemies // Has raised $1,791 of $311 so far. (~575%) ☑ 3 - 99 33 $20 / $54 Jan 21 bgg #newedition
Duffers Golf for Gamers. The Game for Golfers. A Golf-Inspired Deck Building Game // Has raised $2,650 of $10,500 so far. (~25%) 1 - 4 54 $25 / $49 Feb 07
Dungeon Party The Hilarious Coin-Bouncing Role-Playing Game // Has raised $50,004 of $5,000 so far. (~1000%) ☑ 1 - 6 938 $19 / $53 Feb 06 bgg
Filthy Kings - A Card Game A strategic bluffing game, where you must expel all Annoying Inhabitants from your Kingdom, and send them to your opponents’ Kingdoms! // Has raised €1,330 of €3,000 so far. (~44%) 3 - 5 38 $17 / €35 Feb 06 bgg
Flap Flap Duck A 2-5 Players Saving Ducky Co-op Operation! // Has raised $1,145 of $10,000 so far. (~11%) 2 - 5 32 $36 / $36 Feb 05 bgg
Herrlof A two-person trick taking card game with closed bidding and a twist // Has raised €7,124 of €1,000 so far. (~712%) ☑ 2 - 2 451 $11 / €16 Feb 04 bgg
Kept Prince And NEET Princess Real Time Table Top Action Game No MC New Style Karuta // Has raised HK$4,632 of HK$5,000 so far. (~92%) 2 - 6 23 $13 / HK$201 Feb 05
Kingdom's Candy: Monsters The engine-building game with many possible paths to victory! Build your army of monsters and steal candies from the Kingdom. // Has raised €4,527 of €5,000 so far. (~90%) 2 - 5 201 $19 / €23 Jan 23 bgg
Lift Off! Get me Off This Planet! - Expanded Deluxe Edition This is the Expanded Deluxe Edition of Lift Off! Get me off this Planet! (Full Version & Upgrade Kit!) // Has raised $18,678 of $7,500 so far. (~249%) ☑ 1 - 6 396 $25 / $47 Jan 21 bgg #newedition #dicetowerpick
Middle Ages This game is marking by student.Join us // Has raised HK$30 of HK$100,000,000 so far. (~0%) 2 - 8 3 $55 / HK$10 Jan 15 #hmm
Nature Survival Games Board game with questions and challenges that help individuals/communities with protecting the environment and getting close to nature // Has raised $4 of $700 so far. (~0%) 2 - 10 4 $45 / $1 Mar 04 #hmm
Neo-Morphosis: Infestation Neo-Morphosis: Infestation is a co-operative game for one to four players. // Has raised $176,784 of $45,000 so far. (~392%) ☑ 1 - 4 1321 $100 / $134 Feb 03 bgg
Pacific Rails Inc Pacific Rails Inc is a engine building, resource management, worker placement, network/route building game for 2 to 4 players. // Has raised $17,234 of $15,000 so far. (~114%) ☑ 2 - 4 320 $35 / $54 Jan 27 bgg
Ruins of the Lorn Keep Card Game An affordable and portable dungeon delve card game for 2-3 players // Has raised $2,829 of $900 so far. (~314%) ☑ 2 - 3 168 $10 / $17 Jan 25
Scruffy’s Treasure Hunt A 2-4 player treasure hunting board game. Easy to pick up and play, with layers of complex strategy for advanced players. // Has raised $642 of $12,000 so far. (~5%) 2 - 4 15 $35 / $43 Feb 09
Square Meal A fast-paced card game where players race to complete delicious patterns. // Has raised $2,519 of $8,000 so far. (~31%) 1 - 6 149 $18 / $17 Feb 01 bgg
Stuhoundious For people who like dogs and games. Or just dogs. Or just games. Or neither but need a gift. // Has raised $2,146 of $2,000 so far. (~107%) ☑ 2 - 7 43 $20 / $50 Feb 08
TECH DECK Playing cards & Peer-to-peer game The TECH DECK brings playing cards into the 21st century. 54 cards in 4 suits: Info/Science/Tech/Services. Peer-to-Peer game built in. // Has raised $294 of $10 so far. (~2940%) ☑ 1 - 6 14 $10 / $21 Jan 28
Texas Hold'em & Spell'em Poker A Word Game with Texas Hold’em Poker Rules // Has raised $153 of $20,000 so far. (~0%) 2 - 5 7 $30 / $22 Feb 14
The Contacts: call or lose New exciting tabletop game for you and your friends. Are you ready to rely on your contacts' knowledge? // Has raised €60 of €2,000 so far. (~3%) 2 - 6 9 $34 / €7 Feb 07
Twistagon An elegant, minimalist, "heirloom quality" tabletop game system. Designed with flexible rules and countless different games! // Has raised $3,120 of $40,000 so far. (~7%) ? - ? 28 $68 / $111 Jan 12
Up & Atom An educational card game that teaches players to count atoms using moles. For the classroom, homeschool, or nerds. All are welcome. // Has raised $624 of $2,100 so far. (~29%) 2 - 6 22 $14 / $28 Feb 06
Visions of Rainbows: The Race for the Champion's Stripes Visions of Rainbows is a card-driven, racing-themed strategy game for between 3-7 player with a fully customizable terrain map. // Has raised $1,550 of $17,500 so far. (~8%) 3 - 7 28 $60 / $55 Feb 10
Warp's Edge A Solo Adventure by Scott Almes. Fight. Warp. Repeat. // Has raised $33,643 of $10,000 so far. (~336%) ☑ 1 - 1 683 $35 / $49 Jan 24 bgg
Yumeboku's Daily Board game Enjoy this card game with your friends. // Has raised HK$10 of HK$130,800 so far. (~0%) ? - ? 1 $NA / NA Feb 10 #hmm

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Footnotes

Tip Jar

If you enjoy these lists, maybe toss me a buck now and then. Signing up for a free AirTable account via my referral link can help, too. Plus, it's swell!
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How to Become a Better Gambler Today Pt2

3 – Manage Your Bankroll

If you’re going to take your gambling seriously and would like to do as well as possible, then you need to manage your bankroll. All too often you’ll hear stories of people losing everything at the casino or track. While this is tragic it can be easily avoided with some discipline and a sound bankroll management strategy.
To start with, you should set aside a fixed amount of money you’re going to use for gambling purposes. This should be separate from money you use in everyday life. If you wish to add or subtract from this you can do so, but it should be only in certain situations and based on time, not on the amount of money you have in your bankroll.
Once you’ve done this, you can then start to think about how much of your bankroll you’re willing to risk each session or game. For those who are keen poker players, you may have heard that 5% is the key percentage when it comes to game cost to bankroll ratio.
That is, you should never risk more than 5% of your bankroll in a single game. This is a good rule to live by and should ensure that you never go truly broke. This is if you’re playing poker, betting on horses or sports, or playing daily fantasy sports, and that you’re implementing solid and successful strategies in doing so. This is the key.
If you play a negative expectation game your bankroll will slowly diminish over time, and eventually you’ll have to re-fill it from other areas of income. This is fine, provided you’re playing for entertainments sake and understand that you’ll lose in the long run.
One more key thing you’ll need to do when managing your bankroll is keeping track of everything. You can do this through a spreadsheet on your computer, or even a diary. It’s basically like keeping a budget on what you’ve spent money on, where you’ve made money, and where you’ve lost it.
This way you’ll be able to better track your spending patterns and manage your bankroll more effectively.
Finally, if you’re a recreational gambler and head to Las Vegas or Atlantic City once a year, then you can also implement some bankroll management tactics. The best one to use on short trips is to identify in advance how much money you’re going to gamble.
Then you can divide this up by the number of days you’re in town to work out your daily allowance. Once you’ve done this place each day’s amount in its own envelope. When you arrive in Las Vegas or wherever you may be, place the envelopes in the safe and then use each one on the relevant day.
Once you’ve spent all of the day’s money then that’s it; no more gambling. If you stick to this method you’ll never spend more than you’re meant to and quite often you’ll end up winning each day, which makes things even nicer.

4 – Don’t Drink While You Gamble

While this may seem like a no brainer, it’s amazing how often people drink far too much alcohol while they’re gambling.
The result is always the same; they lose far more money and make much riskier bets because their usually sound decision making is influenced negatively by the drinks. Casinos know and understand this. That’s why you’ll get free drinks while you gamble in Las Vegas, and in some other casinos around the United States. Free drinks while gaming is much less common in other areas in the world.
I just want to be clear here; there’s nothing wrong in my opinion in having a few drinks while you play. It’s even OK to get seriously drunk and have a lot of fun from time to time.
The main thing you need to do is control your losses. If you’re going to drink a lot you need to set up a system, while sober, to protect yourself, from yourself.
Some strategies to do this include leaving your wallet and credit cards in the room safe and only taking a set amount of money out with you, or you could also give these to a trustworthy friend to look after for the evening. They must be able to resist your efforts to get them back later, because trust me; more often than not you’ll try.
Obviously if you only have a few drinks and have some good self control you should be able to still stay with it enough to not risk too much money and stay within your pre-prescribed parameters. If you want to become a good gambler then this is as far as you should go. If you want to drink and have fun, then leave the tables and do so in the bar or restaurant, and have your fun socializing with friends and family instead of through gambling.
Casinos in Las Vegas are starting to crack down on free loaders betting the minimum amount to get free drinks. Unfortunately this is starting to disengage some of their keen gamblers and drinkers. It’s a real shame they’re going down this path, for a variety of reasons. But it should help you to not get as intoxicated and lose as much at the tables.
One other thing I would note, is that if you do end up drinking a lot and losing far too much money, don’t beat yourself up about it. That won’t help anything and in all likelihood, it will take you even further down a bad path. If you try to take the fun out of it, and learn from the experience, you’ll be much better off in the future.

5 – Learn How to Play and Win at Poker

By far, the best game to play in any casino is poker and therefore most casinos only offer it as almost an amenity and not a money making game.
They do make money on poker but it’s only a small amount. Poker is the best game to play because you can win in the long term and you aren’t battling against the house in a game that’s designed to slowly take all your money.
In poker, and I’m mostly talking about Texas holdem, you play against other people and battle it out across the felt to take each other’s money. As a result, you can win in the long term if you have a solid strategy and continuously make positive expectation plays. I’ll go into detail on this a bit more later.
Because poker is largely skill based, you can ride out the good and bad luck that you’ll encounter in the short term to make money in the long term. Many thousands of people in the United States and across the world make money player poker.
The key of course, is to be better than other players so you must continuously be learning and training to have a sufficient edge over others so that you can win.
This is where positive expectation comes into it. To win in the long term every decision you make at the table must be made so that it results in profits and winning in the long term.
You can learn one of two strategies to do this. These are game theory optimal and exploitation. I’m not going to go into these here, but now you know them you can learn more. You can find literally thousands of poker books out there, but ultimately you need to log hours at the table and play thousands of hands to become better. Over time you’ll start winning and will come out on top in the long run, if you’re willing to put in the effort and have some natural people reading talent.
If you live in the United States you won’t be able to play poker online, unless you’re in one of the singular states that offers restricted poker rooms. If you are then you should try to hone your skills in small games online first. This way you can learn the game and will be much more confident the first time you sit down at the real felt.
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How to Become a Better Gambler Today

1 – Play the Right Games

If you don’t know what the house edge is, then you need to learn about it quickly. I’ll cover some of the basics for you, but a lot more study is required on your part if you’re going to choose the right games to play. The house edge is the percentage advantage that the casino has over you in respect to the games they offer.
Every game has a generalized house edge that you can find online. If you’re looking for the specific house edge of a game at a casino then you’ll need to do the calculations yourself as subtle rule differences impact the edge profoundly.
With all of this being said about the house edge, you’ll only find one game in the casino that is positive expectation. That is, if you play perfect strategy you can make money in the long run. That game is Deuces Wild video poker. And this is only true if you’re lucky enough to find the best pay table.
The reason casinos offer it is because it’s very difficult to implement perfect strategy and most players make mistakes that bring the edge back into the house’s favour.
After this video poker variant, you can play poker and bet on sports and horse racing if you hope to gamble with an edge. These are really the only other ways to make money in the long term.
Blackjack is also positive expectation if you use perfect basic strategy and count cards. But this is quite difficult to do these days and you’ll be evicted from most casinos for doing so. And in some cases you’ll be black listed for life.
If you must play casino table games, then stick to baccarat, craps, and blackjack. These offer the smallest possible house edge which means you’ll be able to push your dollars as far as possible. Remember to keep in mind that it’s impossible to win in the long term though.
By far the best game to play in the casino is poker. You can win in the long term in poker as the game is partially skill based and you face off against other players instead of the casino. The casino will make money from the games by charging a rake, both in tournaments and cash games. This is a small and insignificant amount though if you’re playing at even the lowest possible stakes.
After poker, stick with horse racing and sports betting. If you use the right strategies and methods you can win money in the long run betting on these.
It’s very difficult though, and even the professionals don’t make a lot of money. In recent times, daily fantasy sports have also risen to prominence and quite a few people have made decent money. It’s very difficult to do these days though so unless you’re going to put in a lot of hours you probably won’t do too well.

2- Don’t Play the Wrong Games

Knowing which games to play is just as important as knowing which games to avoid. In most casinos, you’ll come across a lot of these.
It goes without saying that lottery style games are the absolute worst for the player. This includes Keno, so if you regularly play this at the casino then consider switching to bingo instead.
It’s a similar game with slightly better odds and is a lot more socially engaging which makes up for the poor house edge. Now that you’re going to avoid lottery games, I’ll go into some more detail about other carnival games that you should skip.
First off, I call them carnival games because the odds are so massively stacked against you that you need to get very lucky to win. Much like the games you find at a carnival.
Casinos love these types of games because they’re quite often played very quickly, and have a huge house edge. Most important for them though is the fact they’re usually highly entertaining and thus, attract a lot of players.
Examples of some popular carnival games include Caribbean Stud, Mississippi Stud, Three Card Poker, Four Card Poker, Texas Shootout, Ultimate Texas Holdem and Texas Holdem Bonus. These games all have a house edge above 2%, with Caribbean Stud hitting 5%. This just isn’t good for the player, so try to avoid these games.
Slots are a tricky one. While they’re technically a poor game choice, many people have a lot of fun playing them. If your main aim is to make money you should never play slots. They’re programmed to take a fixed percentage off players over a prolonged period. This coupled with the fact there’s no decision making makes them one to avoid.
However, if you love playing slots and have a lot of fun then consider moving across to video poker. Video poker offers solo play on a machine in much the same way slots do.
The main difference is that video poker is going to soften the blow in relation to how much you lose. The game is a lot slower than most slots and the house edge is drastically smaller. On top of this you have decisions to make in video poker so you can use strategy to improve your chances.
Another game that’s the wrong game, is any one that you don’t know how to play and implement perfect strategy. I’ll cover more on this below, but a general rule to follow is never to play a game for real money that you aren’t familiar with.

3 – Manage Your Bankroll

If you’re going to take your gambling seriously and would like to do as well as possible, then you need to manage your bankroll. All too often you’ll hear stories of people losing everything at the casino or track. While this is tragic it can be easily avoided with some discipline and a sound bankroll management strategy.
To start with, you should set aside a fixed amount of money you’re going to use for gambling purposes. This should be separate from money you use in everyday life. If you wish to add or subtract from this you can do so, but it should be only in certain situations and based on time, not on the amount of money you have in your bankroll.
Once you’ve done this, you can then start to think about how much of your bankroll you’re willing to risk each session or game. For those who are keen poker players, you may have heard that 5% is the key percentage when it comes to game cost to bankroll ratio.
That is, you should never risk more than 5% of your bankroll in a single game. This is a good rule to live by and should ensure that you never go truly broke. This is if you’re playing poker, betting on horses or sports, or playing daily fantasy sports, and that you’re implementing solid and successful strategies in doing so. This is the key.
If you play a negative expectation game your bankroll will slowly diminish over time, and eventually you’ll have to re-fill it from other areas of income. This is fine, provided you’re playing for entertainments sake and understand that you’ll lose in the long run.
One more key thing you’ll need to do when managing your bankroll is keeping track of everything. You can do this through a spreadsheet on your computer, or even a diary. It’s basically like keeping a budget on what you’ve spent money on, where you’ve made money, and where you’ve lost it.
This way you’ll be able to better track your spending patterns and manage your bankroll more effectively.
Finally, if you’re a recreational gambler and head to Las Vegas or Atlantic City once a year, then you can also implement some bankroll management tactics. The best one to use on short trips is to identify in advance how much money you’re going to gamble.
Then you can divide this up by the number of days you’re in town to work out your daily allowance. Once you’ve done this place each day’s amount in its own envelope. When you arrive in Las Vegas or wherever you may be, place the envelopes in the safe and then use each one on the relevant day.
Once you’ve spent all of the day’s money then that’s it; no more gambling. If you stick to this method you’ll never spend more than you’re meant to and quite often you’ll end up winning each day, which makes things even nicer.
submitted by PresentType to theinfosbobet88 [link] [comments]

[Warmaster] Part 2: A Polite Invitation to War

Previous
Sorry for the delay. First version didn’t feel right. I edited it until it was nice and smooth; however, I still didn’t like it. Came to realize it was just plain boring. Since that won’t do, it got spaced. Hopefully, this rewrite will be more interesting. It’s some necessary backstory before Part 3.
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~ 9 months before the end of Part 1
Titan Orbital Shipyard / Docking Port
The flicker of pseudo-motion caught Lieutenant Commander Thomas Johnson’s eye as he looked out into the void. He shook his head as he tried to square his mind’s understanding that FTL travel didn’t generate light with his own eyes telling him there was a small glint of light anytime a ship reentered local space. He watched the corvette approach the docking port. She had nice clean lines and a subtle curve that radiated speed. Granted, she did have the newer, faster FTL drive, but that wasn’t what he marveled at; she was simply beautiful. There was no other word for it. That, right there, was a gorgeous ship, and he was going to be her XO. Once the docking bridge was extended, he tossed his seabag down the metal tube that connected the two ships and floated after it. If he paid any mind to his own weightlessness, it was his own no nonsense approval of not wasting power on artificial gravity for what amounted to a temporary hallway.

FNS Shirataka / Docking Port
Lieutenant Commander Johnson flipped over in the weightless corridor and landed on two feet in the corvette’s artificial gravity before catching the strap of his full seabag. The young ensign sent to greet him was clearly surprised by the maneuver. The skipper came up behind the young woman and politely cleared his throat. She started noticeably before regaining her composure.
“Thank you Ensign Linn. Given that I watched the lieutenant commander adjust to local gravity – perfectly, I might add – it would appear that you owe the chief a small wager. I’ll take it from here.”
She flushed. “Yes, sir.” With that, she turned and walked away, quickly.
Lieutenant Commander Johnson couldn’t help but smile. He had liked the skipper since they had worked together a few years back on Centaur base. Also, he wholeheartedly approved of scaring ensigns witless. Especially those who should know better than to bet against a chief petty officer. Doubly so for letting the skipper find out about it. Johnson saluted, “Request permission to come aboard, sir.”
“Permission granted. Welcome aboard, Thomas.”
“What did the poor butterbar do to deserve that, Hiroki?”
Commander Morita Hiroki smiled. “Half the time she might as well be a page from the academy textbooks. The other half … she’s good. Very good. If we can get her to start thinking laterally more often, she’ll make a very fine officer.” He paused. “So, that’s now your job, Thomas.” It wasn’t a question.
Almost on reflex, Thomas responded, “Aye, sir.” He patted the strap on his seabag and asked, “Any idea why we still call these seabags? Wouldn’t they be spacebags?”
Hiroki somehow managed to arch a single eyebrow under the combined weight of several silent questions. They were, in rough order, “Are you serious? Did you really expect me to dignify that with an answer? Why did you ask your CO a stupid question less than a minute after reporting for duty? What did I do to deserve this?”
“Ah. Never mind that, sir. I believe the ship will have a historical wiki in the computer. Other than Ensign Linn, what else do I need to address?”
Hiroki nodded. Thomas might have a tendency to ask odd questions, but it was merely indicative of his non-linear thinking. Something Ensign Linn desperately needed to learn. Not to mention that when the chips were down, he was a man you could rely on. And, it was convenient, if occasionally annoying, to have an officer that would make sure the ship had whatever she needed. Thomas had developed a reputation for ‘requisitioning’ equipment and supplies that would turn even the most flexible of supply sergeant green with envy.
“Yes. Officer’s briefing at 1400 hours. Dinner with the bridge crew at 1900 hours. Other than that, it’s a shakedown cruise, so here’s the list.” His extended arm held a medium sized tablet. By way of explanation he added, “The ship’s AR interface isn’t operational.” After a moment he continued, “For the past week, the technicians have sworn it will only take two more days. Make that item one on your list.”

FNS Shirataka / Wardroom
The wardroom aboard Shirataka was set up for an informal dinner with a communal table and a buffet of various Asian dishes with a slight bias toward Japanese fare. There was polite chatter and some laughter. Hiroki breathed in the miso aroma and then said, “Itadakimasu.” He was about to start eating his soup when his new XO entered the room. He couldn’t help but stare; Thomas’ face was covered with what appeared to be electrical burns.
“Well, Skipper, I figured out what happened to the AR system. Unfortunately, there was a small malfunction of a completely unrelated system.”
Behind him stood Lieutenant Song. “Malfunction my ass. You could have gotten yourself killed pulling that stunt. Captain, please tell our XO that I am an engineer, not a doctor. If he get his face melted off, that’s not on me.” With that, she stormed over to the buffet table and loaded up a bowl with some soup before grabbing some fish and noodles.
Hiroki looked at Lieutenant Song for a moment and nodded. Then he began to slurp the miso.
Thomas smiled weakly. “On the upside, the technicians will have all of it sorted by mess tomorrow.”
Hiroki quirked an eyebrow that seemed to say, “Oh, really?”
Thomas grabbed a bowl of noodles and vegetables before begging to wolf them down. He glanced over at Ensign Linn who appeared to be very confused. She was looked at the two lieutenant sitting across from her. Both appeared to be praying over their food. He shrugged, then asked, “Never seen a man pray before, Ensign?”
She glanced over at him and asked, “I guess I just assumed all the religious folks were gone. I mean, there are non-human sapients and there’s no evidence of anything like an afterlife. I don’t get it.”
“Zo, vai don yaskem?” he said with a mouthful. Then, after swallowing, he put the suggestion into practice. He squinted enough to read the nametape and asked, “Hey, Svensson, you Catholic? Looks like you’re wearing a rosary.”
“Nah,” responded the other lieutenant, “he’s a full on pagan, heathen, and heretic.” Lieutenant Svensson shot back, “And, you’re a knee-scraping, submissive beggar who doesn’t respect himself.”
Seeing the look of utter shock and surprise on the Ensign’s face they both burst out laughing. Svensson explained, “Jones over there is a member of the Church of Jesus Christ of Latter-day Saints. He’s a damn fine navigator. He also happens to be our very own Wayfinder.”
Thomas made a mental note to ask what a Wayfinder was later.
Jones stood and took a bow. Then said, “And, Svensson’s an Asatruar. He’s also our tactical officer. What you mistook for a rosary is his hammer pendant, unless I’m mistaken.” Svensson simply nodded.
Thomas replied, “Personally, I think its all hokum. However, it’s no skin off my nose. Do what needs done and we’ll be good.” He pointed at Ensign Linn with his fork. “She was confused is all. Doesn’t get why you both still believe in the supernatural.”
Johnson rubbed his hands together. “Shall we give them a repeat performance of the rousing debate we pulled off while aboard FNS Ireland?”
Tapping a device on his arm Jones said, “Sorry, I’m due on the bridge shortly. Night watch.” With that, he strode out of the wardroom toward the bridge.
“Rain check then.” He glanced over at Linn, “I honor the Gods, such as Odin and Thor.” Gesturing toward the door, “He honors a singular God he calls Father in Heaven.” He looked at her non-comprehension. “I don’t agree with his theology, but Jones shared something that stuck with me. ‘Faith is to hope for things which are not seen, but which are true.’”
“That doesn’t even begin to make sense.” said Ensign Linn. Hastily she added, “Uh, sir.”
Svensson shrugged. “Doesn’t have to.”

~7 months before the end of Part 1
Daro Tree / Rilchik Forrest / Kran Homeworld
Warmaster Tlak of Clan Lnx opened his eyes. He decided the monks’ translation of the older version of The Path of the Hunt had been correct; he had indeed been able to hear better in the trance like state. Inhaling he could smell the earthy scent of a buos mother and child pair below him and to his left. The peaceful herbivores were blissfully unaware of him. He looked into the near distance and noted a branch of the right height and weight hanging there in the canopy. He tensed his leg muscles and sprang for his target.
As he flew toward the branch, the prey ended up slightly behind him. When his left two paws came in contact with the branch, he partially extended his claws. The friction allowed him to change direction and slam into the cow’s front left legs. He heard the knees snap and felt the middle leg become dislocated. He clawed himself under its stomach and bit into the neck of the braying animal. The calf could do nothing. The cow bellowed a strangled cry for some time before the choke hold brought it down.
As it was collapsing, he swung himself to the cow’s back. He reached for his pistol and calmly shot the calf. It would drop several minutes later braying in pure terror. He leaned over and tore out a chunk of the cow’s throat and savored the experience as warm, salty blood flowed across his tongue. Then, almost on a whim, he roared out a challenge to any others who might come to challenge him for his prey. “Hmm, that felt … cathartic. Perhaps Warmaster Tang’s talk of gods was a primitive way to understand the psyche.”
Holstering the pistol, he pulled two devices from his belt. The first was a simple homing locator that would summon his anti-gravity sled. The second was a plasma knife which hummed as he activated it. Perhaps it was a bit of a luxury, but, then again, how often was one invited to hunt the Emperor’s own grounds? He started a rough butchering of the animal. By the time the sled arrived, he was done.
Once the sled was loaded, he pulled another device from his belt and attached it to the middle left leg of the still unconscious calf. The calf’s homing beacon would allow those of the Science Caste to study animal migration patterns in the Emperor’s hunting preserve.
As he transported the meat back to the ancient temple he contemplated the status of The Path of the Hunt. Most now considered it an ancient relic of a less civilized age. However, Warmaster Grik had died to show the need of its revival. After the Emperor named him Warmaster, he started training with the monks who lived in and maintained the old temple. They no longer offered sacrifices to the gods as their predecessors had. They now offered the knowledge of history to those with enough wisdom to listen. The Warmaster considered that a better option.
Since coming to the temple, he had learned that Warmaster Tang was unlikely to have been a single historical figure. It was most likely that The Path had been written over centuries. It certainly read that way. The beginning was about hunting animals and appeasing the gods. The middle chapters spoke of small scale military strategy and serving one’s overlord with little mention of gods. The later chapters spoke of leading armies in service of the Emperor. The final chapter spoke of philosophy: the honorable path was to live as a predator among predators.
Regardless of its historicity, The chapter on stalking prey pointed him toward his next goal, engaging the humans in some type of fight so he could learn what they could teach him. That is, without either side wanting to exterminate the other. He might not be completely convinced that the humans were as deadly as Warmaster Grik had said, but only a fool would ignore his wisdom. They needed to fight without anyone dying. How did one accomplish that? If only it were as easy as fighting with … “Yes, we need to fight like litter-mates. I wonder if they would be interested in a game of war?”

~6 months before the end of Part 1
Stalking Prey / Wolf 359 / Near Deep Space Communications Relay Charlie-137
The science officer, a member of the same caste, quietly spoke, “Prepare for reentry into normal space.” The hypnotic swirl of hyperspace gave way to the pseudo-motion of starlight as the ship disengaged their drive. He continued, “Warmaster Tlak, the cloak is operating within normal parameters. The human communication installation appears unaware of our presence. Beginning survey.”
The extremely quiet nature of this crew reflected the ship’s name: they were always Stalking Prey. Few of the warrior caste liked serving aboard this ship because they found it hard not to pounce upon that prey. Despite most of the crew being members of the science caste, he was thrilled to learn they understood the importance of stalking before striking. He cut his own purr of approval short lest the crew hear him. It wouldn’t do to let them know he was pleased. At least, not yet.
After a few minutes, the science officer spoke again, “Be advised a small human ship is also present.”
“Interesting.” The warmaster stroked his whiskers. Regardless of what his sire had thought, he found it a quite serviceable aid to thought. “Decloak and begin broadcasting the message.”
“Charging weapons and shields.” responded the tactical officer, a member of the warrior caste.
The warmaster lifted his paw to draw attention. “No. Charge the communication lasers in their place.” Despite the confusion obvious in the officer’s fur, he obeyed. The warmaster smiled. This was going to be interesting.

FNS Shirataka / Bridge
“I’m telling you, Captain. A ship just jumped into local space.” After a moment of hesitation, Thomas explained, “I saw it, sir.”
Hiroki’s eyebrows did their usual. Unusually, he spoke as well. “Lieutenant Commander Johnson, I’m going to need a more precise explanation. You are, no doubt, aware that ships entering or leaving hyperspace do not generate light.”
“Sir, I am aware of the physics; however, I notice a flash of light whenever a ship exits hyperspace.” Thomas didn’t try to be emphatic or pleading. He was simply tired of telling the truth and watching others look at him like he had lost his mind. “Perhaps that’s just how my brain interprets something I can’t really see.”
The commander looked over at Lieutenant Jones. He nodded and said, “It’s possible, sir. One of the things they look for in the Wayfinder program is the ability to perceive stimuli differently. For me, it’s hearing.”
Svensson half shouted, “Sir, ship decloaking on the far side of the relay. Unidentified. Charging our forward weapons. Shields are still at eighty percent of design.”
With the calm of a still pool, Commander Morita opened an AR window. “Lieutenant Song, please report on shield status.”
“Yes, sir. The techs know why we aren’t getting full power; something to do with the power conduits. However, we’ll need some dock time to fix it.”
The enlisted communication technician on the bridge spoke, “Sir, I have a message.”
“Let’s hear it.”
“In peace, we come. In peace, we come. In peace we come.” The technician added, “It’s on a loop, sir.”
Svensson piped up, “I’m detecting a small power buildup in what appear to be laser arrays. Look more like our auxiliary comms lasers than a weapon, sir.”
Hiroki nodded, “Look’s like they are serious. Power down weapons and reduce shield power to minimum. Nevertheless, sound general quarters and set condition zebra. I’m not interested in getting sucker punched.”
The communication’s technician’s voice could suddenly be heard throughout the ship. It came across through personal communicators, the AR system, and the through the seemingly archaic speaker system. "General Quarters, General Quarters. All hands, man your action stations. The route of travel is forward and up to starboard, down and aft to port. Set condition Zebra throughout the ship. Reason for General Quarters: Potential hostile xeno vessel."
Lieutenant Commander Johnson made haste to leave the bridge. In battle, the XO and CO were separated to prevent a single hit from taking out the command structure. His battle station was a small, isolated console with a full sensor feed located in the engine room.
The possibly hostile ship made a very exaggerated, and completely unnecessary, roll to starboard before the lasers lanced out at their shield emitters. The energy splashed harmlessly on the shields. Even without them, the lasers would be unlikely to damage the emitters. The ship completed the ‘attack’ before reappearing to their fore. It then performed the same slow maneuver to port, striking their railgun emplacement. Once again it returned to the fore position.
The corner of Hiroki’s mouth quirked. “I think she wants to play. Do we have any bokuto?”
“Sir?” asked Svensson.
“We need practice weapons, Lieutenant. What do we have?”

Stalking Prey / Command Deck
“Sir, the are powering down their weapons. I … ” The tactical officer looked confused. His fur rippled in unusual patterns but more telling was the fact that his tail was twitching in irritation. He mumbled, “I don’t understand. They had the advantage.”
Warmaster Tlak opted to teach using the method the history monks had taught him. “Do you think it is possible that they, too, understand the need to know their prey before striking?” It was, perhaps, not the best question he could have asked. However, it would put the warrior on familiar ground.
After a moment, the tactical officer nodded. “Yes, Warmaster, I believe they might. That is what we are trying to do is it not?”
This time Tlak allowed his purr to be audible. “Very good. Now, let’s begin to play and see if they can follow us. Here’s what I want you to do.”
<><><>
After completing the second pass, lights on the human ship began blinking. Dark, almost gray lights were clustered near the areas that had been ‘hit.’ Bluish ones were shown in other areas. Unnecessarily, the tactical officer said, “Sir, they appear to be showing us where they ‘took damage.’”
Tlak purred to himself. “Yes, it appears the human captain is intelligent enough to play after all.” Now the question becomes whether they will shoot back.

FNS Shirataka / Bridge
“Captain, I’ve got red lights showing our damage and green one showing where we’re still good. I think using the backup laser communication array is our best bet for ‘weapons’. If we can figure out how to talk to them then, we could send over some targets.”
“Thank you, Lieutenant Song, I’ll consider it. Get a message to the relay and have it send a message probe for some diplomatic assistance. We don’t want to improvise ourselves into a full blown battle.”
“Aye, sir. One message in a bottle coming up. Also, the station database indicates they are Kran; a hexapod species that look somewhat like two meter tall cats.”

FNS Texas / in orbit over Centaur Base / Bridge
“Captain, message in a bottle; Federation encryption. It’s coded Eyes Only. Patching it through to your terminal.”
“Thank you, Ensign.” Captain Garcia read the message. His simple patrol cruise had just been modified. “Ensign, plot a hyperspace course to these coordinates. Comms, get Admiral Dubois online. She needs to hear this.”

FNS Shirataka / Bridge
Shirataka began a maneuver that the ship had never been designed to do. However, the designers hadn’t planned on Lieutenant Jones piloting her. He was flying sideways in a tiny orbit around the other ship’s midsection. Shirataka’s nose was pointed ‘down’ at the ‘enemy’ ship giving Svensson the perfect strafing position.

Stalking Prey / Command Deck
Warmaster Tlak had never seen any ship fly a pattern like that. Had the blasts been live fire, his ship could be bisected in short order. “Marvelous! Make sure this is recorded for later review. Show damage and try to match their frequencies this time.”
“Warmaster, another human ship has entered local space. Appears to be a large warship.”

FNS Shirataka / Bridge
Texas off the port bow, sir.”
Hiroki nodded and engaged the AR system and connected to Thomas. “Our friends are here. Tell them not to blow up my new dance partner, I’m busy.”
“Aye, aye, sir.”

FNS Texas / Bridge
Captain Garcia activated SCIF protocols as he answered the secure holo-net channel. A life sized projection of his former subordinate, Lieutenant Commander Johnson stood before him.
He smiled for two reasons. He had put Johnson in for promotion before he left the shipyard. The young officer had earned it. They had been the only two Texans at Titan Shipyard and had hosted a weekly game of Texas Hold‘em. Somewhat surprisingly, he even fondly remembered the poker games where the young cad had cleaned him out.
“What the Sam Hill is going on over there, Johnson? We’re showing a Kran vessel popping your ship with lasers. Do you need assistance?”
“No sir. They jumped into system and flew at sublight right up to us. No active shields, no powered weapons. They broadcast ‘We come in peace.’ on a loop. We are engaged in what could only be called impromptu war games with them.”
“Johnson, I’m sure I misheard you. Did you say that the giant death kitties want to have a war game?”
Thomas shrugged. “Yes, sir.”
“Well, that’s got to be the most fubar thing I’ve ever heard.”
“It’s been … interesting, sir.”
“I’ll see if the spooks know how to meow. Let me know if we need to give them a rectal exam with a torpedo.”

FNS Shirataka / Bridge
“Jones, do your thing and we win this!” Hiroki’s emotion was shinning through his normally closed demeanor.

FNS Shirataka / Engine Room
The hyperdrive began to whine in a way Thomas had never heard. “Uh, Lieutenant, what’s this thing doing?” He might have been whining himself. Just a little.
“Remember the Wayfinder briefing from a few months back?”
“The one where we jump to hyperspace without a plotted course? Didn’t like the sound of it then. I really don’t like the sound of it while I’m standing next to the drive.” One of the nearby specialists smirked and turned her head away.
“Sir, it’s safe. Jones’ll find us a way through.”

FNS Shirataka / Bridge
Jones tilted his head and listened to the angelic music that told him where to go. He drifted left and then up a little. There! The soprano voice was perfection. “Now!” They fell back into regular space and the song ended.
Svensson opened up with all the lasers at once. They scored a perfect hit on the bridge of the Kran ship.
“Yes!” Svensson’s and Hiroki’s screams overlapped.

Stalking Prey / Command Deck
The next hit would decide the battle, but the flea ridden human ship just disappeared. How!? He was certain that humans didn’t have cloaking technology. At least nothing good enough to fool his sensors. Yet, the ship was simply gone.
Warmaster Tlak’s pupils flared from slits to fully open as the ship appeared directly in front of them and fired all their lasers. He slumped. Defeat tasted like ashes and sand. It smelled of rotten meat. It was horrible. But, Warmaster Grik’s words were proven correct. Fighting these humans had been unlike anything he had ever before seen or read. It was well worth a bad taste and smell to learn that. Especially since they could keep their tails and whiskers intact.
“Turn off all running lights,” he ordered. “They’ve beaten us this round.” He straightened. “But look at what we learned. They can vanish like the spirits of legend. That alone is worth a thorn in the paw. Science Officer, prepare all battle data for transmission once we are back in range of the network.” He stood and gave a ceremonial bow to the other ship. “Go ahead and signal the large human ship with the Emperor’s prerecorded message.”
When he considered the fortuitous nature of having a human warship observe their battle, the stray thought of gods padded through his mind. No, that was silly superstition. Wasn’t it?

FNS Texas / Bridge
“Sir, we’ve got a partial translation.”
“Let’s hear it,” Garcia responded.
“Greetings, human master of war. Humans will honor us to [play] war. Master of War [undecipherable] will conduct first swat. Winner pounces on terms. Loser pounces on [where]. [Vocalize] on this frequency."
He glanced over at Rear Admiral Dubois. “Ma’am, I’m sure this will be a headache for the suits. However, we’ll be in the stew one way or another. What are your orders?”
With a light French accent, she said, “Invite them to Centaur Base for coffee, I suppose. After all, that was a very polite invitation to war.”
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Poker Skill Tests That You Ought to Take

The Donkey Test

This is another free poker skill test or poker quiz that lets you assess whether you are a dumb or jackass poker player or not! To take this in-depth test, you have to visit the site DonkeyTest.com. By answering 52 tough googlies you will find out what level you are stuck in. Don’t expect very easy questions just because you think the concept of this test is to find out the donkey in you; these questions might actually test your limits.
The areas covered by the questions can range from proper hand evaluations, betting situations to betting strategies. Because this test does not ask your average poker questions, it might take 1 hour to 1 ½ hours to finish off this quiz. Upon completion, you will receive your poker IQ.
If you are not happy with your results or the outcome of the test, you are advised to browse through the courses provided by PokerSpace to find out where you went wrong. You can even look up strategy lessons and learn from them.

Poker Tests and The Poker School

Those of you who are still learning the ropes of the elementary levels of poker will find the website PokerSpace.com a very useful resource. This online poker community has put up on display a range of different types of poker courses (online and free of course) that can help you learn a number of techniques and strategies related to poker. These courses cover everything from difficult accomplishments like bluffing techniques and calculating pot odds to the downright basics of no limits Texas Hold’em.
In these courses, there are four sections covering everything from beginners to advanced and expert levels. Various tests and multiple lessons accompany each of these sections. All the 20 lessons you will find here are succeeded by quizzes that you can take to assess how much you have actually learned. To graduate to the next level of skill, you have to pass all the quizzes — and with sufficient grades predetermined by the site.
You can’t get a score and move on forgetting all that you have learned in the previous level either; that’s how the tests are designed. You also get an incentive for passing each grade: PS points that are the virtual currency used at PokerSpace.com. You can use these PS points to gain access to exclusive freerolls, special tournaments, or you may redeem your points to buy stuff at the points store, such as poker room cash addons. The best part about these poker skill tests and quizzes is that everything is completely free.
submitted by Ozone21337 to testyourpokerskilsinf [link] [comments]

Online Poker Tips

Internet poker room is a good place to test your basic skills and define the best live poker game playing strategy for yourself. At the Internet poker room table you would have to play against possibly more skilled opponents.
The first and the main live poker game tip on our list is: do your homework, study the basic rules of poker game, memorize all possible poker hands, visit Internet poker forums, read books on poker, chat with other poker card players.
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Then try a few FREE versions of an Internet poker room game at our sister site: 3-hand, 5-hand, Caribbean Stud, Texas Holdem Poker, Video Poker. They all are fun to play!
Take full advantage of live poker game deposit bonuses at the Internet poker room you choose. Almost all Internet poker rooms offer deposit bonuses for new poker players, usually from $30 to $50.
Place a limit on the money you are going to gamble with before you start playing live poker game.
When playing a poker game, analyze the playing habits and poker playing strategies used by your opponents at the Internet poker room table.
As a beginner do not play too many poker hands, you will be sure to loose. Play only the higher value starting hands.
With chosen low poker limits you can play live poker game for several hours for less than the cost of a movie ticket. So even if you lose a little, think of the expence as a small payment for a nicely spent evening.
Play poker at your present mastery level. If you are just a beginner poker card player, do not rush into Internet poker room tournaments, your time will come after months of improving your skill in numerous live poker games. Agen Bandarqq
Learn how to fold a poker hand and when. Fold if you have nothing in your hand, do not be afraid to fold poker hands as many times as necessary.
Master the art of choosing starting poker hands, employing pot odds, and aggressively betting your winning hands.
We do not claim that these free online poker tips will help you win money, this article is for information purpose only.
submitted by agenbandarqq007 to u/agenbandarqq007 [link] [comments]

Beginners post with a twist

Hi. I've read the wiki/faq/beginner guide and it doesn't quite have what I was looking for, so I figured I'd post my question. Mods, please delete if it's not appropriate for poker.
Context: I find myself in a situation where a lot of old friends are not as present in my life as they once were - people move, kids take priority, etc. So I'm looking to make some more friends to fill the void. From my experience, I would guess more than a few middle-aged men can relate to this.
But why post here on poker? A couple guys from my kids' school invited me to a poker night in a little over three weeks, and I'd like to take part but I'm hesitant. I have never played "real" poker in my life. Standard Texas hold'em in this case, $40 buy-in.
The ask: In the next three weeks, in my spare time, I would like to (a) crash course on the fundamentals and (b) get familiar with an easily learned and adhered-to strategy that will let me keep up with the game play without annoying the other players. I have no problem being the biggest loser on the night (low stakes), but I don't want to be the asshole.
(Side note: maybe I'm overly concerned about this? I'm rehashing my experience 20 years ago learning blackjack in the casinos and getting yelled at by strangers when I would forget basic strategy. This is a friendly game for low stakes that will probably see a range of player ability from poor to adequate.)
Anyway, I think (a) is covered pretty well by the beginners guide here on poker. At the bare minimum, I know hand rankings solidly (plenty of video poker after I got chased away from the blackjack table). It seems I can quickly develop a sense of the rhythm and mechanics of game play (but not tactics or strategy) if I just spend some time playing for "play money". I assume I can just do that at PartyPoker or something similar. Is there a smarter option?
For (b), I'm not exactly sure what I'm looking for. Are there some dead simple guidelines I can pick up quickly - how to bet, when to fold/bluff, etc. - if my only goal is to be respectable instead of profitable? If it helps, I have a very firm grasp of probability theory, expected value, etc., rooted in an engineering background. I am also completely comfortable being boring and conservative at the table all night long.
So that's it. Just looking for guidance on how to avoid foolishness in my poker debut, with no delusion about what little can actually be accomplished in three weeks.
Who knows? Maybe I'll become a convert, but for now I'm just hoping to have a good time. Thank you in advance.
submitted by PaulinaMelvinaLunt to poker [link] [comments]

Great Games with Traditional Playing Cards For All Occasions

Great Games with Traditional Playing Cards

Most people have learned a handful of traditional card games at best, but the truth is that there is just a whole world of wonderful card games out there, just waiting to be discovered and explored. I have a large collection of other modern games, but over the years I have learned a lot of card games with a traditional deck, and I find myself often coming back to them - especially when I have a custom deck in my hands!
So here is a list of some of my favourite traditional games with standard playing cards, arranged alphabetically within three main categories: social and family games, trick-taking games, and non trick-taking games. Included at the end of the list is a section with books about games with playing cards that I own and can recommend, along with links to some other resources. Each game has a direct link to where you can find the rules on Pagat.com, which is the most authoritative and comprehensive website with rules for games with traditional playing cards. I've also noted the number of players each game is suitable for. It is worth noting that several of these games are particularly excellent for just two players.
Although some more recently invented games are included, for the most part the emphasis of this list is on traditional card games that have stood the test of time in some way, and we are not concerned here with using a standard deck to play modern games. Obviously there are many other games that can be played with a standard deck of cards besides the ones included here. This list is not intended to be exhaustive, but just represents the ones are most well-known, and for the most part are games that I have personally tried and enjoyed, or ones that I know are good classics that are worthwhile learning. I hope this will encourage you to stretch yourself outside of your comfort zone, and that you will take the time to learn and explore some new territory. Believe me, it is really worth it, because there are some truly fantastic games here!

Social and Family Games

This category is somewhat arbitrary in that some of the card games in the other categories can also be enjoyed socially or with children, and the games in this category are certainly not just for children. But if I was looking for a fun and lighter game that is easy to learn and play, these are all excellent choices.
Blitz (2-12 players) - A popular and casual/social card game, also known as "Scat", "Thirty-One", "Ride the Bus", and "Blitz". By drawing and discarding a card each turn, the aim is to try to improve your three card hand to have the closest to 31 points in one suit.
Cheat (3-13 players) - Also called "I Doubt It" or "Bullsh**", this is a game many children have played. The aim is to be the first to get rid of all your cards, and you can bluff about what cards you are playing on a turn, but if you get challenged and caught out you have to pick up the entire pile.
Egyptian Ratscrew (2-6 players) - This is a quick-slapping game that is like Slap Jack on steroids, and has been published commercially under the name Slamwich.
Fan Tan (3-6 players) - Also known as "Sevens", "Domino", "Parliament", and "Pay or Play". In turns players play a card to a common layout, which will begin with sevens as the foundation for each suit. Once a seven is played, you can build up or down on that suit, with the aim to be the first to play all your cards.
GOPS (2 players) - A simple and quick bidding/bluffing game for two players. The Diamonds are point cards corresponding to their value, and revealed one at a time in random order. Players each get an entire suit as their hand (Clubs or Spades), and play a card of their choice, with the revealed point card going to the higher played card. GOPS is an acronym for "Game Of Pure Strategy", since there is zero luck.
Knock Out Whist (2-7 players) - Also called "Trumps", this is a simplified version of Whist, where the aim is to avoid elimination after each hand by winning at least one trick. The first hand has seven tricks, and it becomes harder to stay in the game because each successive hand has one less trick. A perfect game to introduce people to trick-taking.
Mao (2-7 players) - This game has especially been popular in college and university crowds since the 1960s, and the aim is not just to win but to have fun. Essentially it is a Crazy Eights variant with special additions, but the rules may not be discussed; new players are expected to try to figure out the rules by observing a game and by trial and error. Theoretically there are overtones of Mornington Crescent, Fizzbin, and Calvinball, but Mao is actually a playable game.
Palace (2-6 players) - Also called "Sh**head" or "Karma". A very light casual game, where the aim is to avoid being last to get rid of your cards. Players each have a row of three face down cards, a row of three face up cards covering these, and a hand of three cards. On your turn you play cards equal or higher than the card on the discard pile, otherwise you pick up the entire pile.
President (3-16 players) - Classically known as "Chairman," "Scum," or "A**hole", and fun for groups, this is an easy introduction to the family of climbing games. The aim is to get rid of cards as soon as possible, and you must play at least as many cards as the previous player, but with higher values. Depending on the order in which players go out, a new hierarchy of players is established. A variation of this was published commercially as The Great Dalmuti. For more advanced climbing games, see Big Two later on this list.
Ranter-Go-Round (3-12 players) - This is also known as "Chase The Ace" or "Cuckoo", with slight variations. A simple game of passing cards around, with a high luck element, the player with the lowest card at the end loses a chip, and the aim is to avoid being eliminated by losing your chips.
Rummy (2-6 players) - A classic card game, in which players draw and discard cards, trying to get "melds" that typically consist of sets of the same values or runs of consecutive values. Many variants exist, including Gin Rummy, which is an excellent game and appears later on this list, as well as some commercially published games like the Mystery Rummyseries. Contract Rummy (3-5 players) also developed from Rummy, and adds the complication that in each round players have to fulfil a different contract, which is a fixed combination of sets or runs, that they must have before they can meld. A version of Contract Rummy was published commercially under the name Phase Ten.
Scopa (2-6 players) - A fascinating classic Italian card game that is especially good for two players, and for four players as a partnership game called Scopone. Players are using cards in their hand to "capture" point-scoring cards from a common pool, with captured cards matching or adding up to the value of the card played from hand. Also recommended is Escoba(3-4 players), which is the Spanish name for the Scopa di Quindici variant common in Brazil, in which you capture cards that add to a total of 15 by including a card from your hand. Closely related to Scopa is Cassino, which has gives some added options for play, and appears later on this list.
Speed (2-4 players) - Also called "Spit", this a high speed game similar in style to Nertz (see later on this list), but slightly easier and more suitable for children. The aim is to be the first to get rid of all your cards by simultaneously and quickly playing cards of higher or lower value to a common stock.
Spoons (2-8 players) - A hilarious game for kids or large groups, also known as "Pig" or "Donkey". Players have four cards and simultaneously pass a card to the left, trying to get a set of four matching cards, at which point they take a spoon from the center, which is the signal for everyone to grab a spoon - but there is one less spoon available than the number of players! "My Ship Sails" is a variation that has the aim to collect seven cards of the same suit.

Trick-Taking Games

Trick taking games are one of the most common types of card games, and classics like Hearts and Spades are good examples. It is a game where players all have a hand of cards, and game-play revolves around a series of "tricks", in which each trick involves everyone playing one card from their hand, with the trick typically going to the person who played the highest card. If you have never played a trick-taking game before, I suggest you start with Knock Out Whist, which was listed in the previous category, and is an excellent and fun way to get introduced to this style of game.
500 (4 players) - The national card game of Australia. A skilful trick-taking game where players bid for the number of tricks they think their partnership can win. The winning bidder is allowed to exchange several cards, and select the trump. There is much to love: the trick-taking; the bidding and selecting trump; the exchanging with the kitty to manipulate your hand; the playing in partnerships. A variant for three players also exists.
Bezique (2 players) - A classic trick-taker for two players that originated in France, was very popular in the early 20th century, and has some similarities to the two player version of the American game Pinochle.
Bridge (4 players) - The ultimate classic among trick-taking card games. It is played in partnerships, and gives much room for much skilful play. Contract Bridge is often played in organized club settings, and the bidding and game-play has an extensive series of conventions that can take some time to learn in order to play well.
Briscola (2-6 players) - An Italian trick-taking game that is quite easy to learn and play especially as a two player game. Using just 40 cards, the aim is play tricks from your hand of three in order to win point scoring cards. Apparently this is especially good with the five player Briscola Chiamata variant.
Euchre (4 players) - Extremely popular as a social game in parts of Canada and the USA, Euchre can especially be fun when played in a casual tournament setting. Just 24 cards are used, with the Jacks being powerful "bowers". One partnership is trying to win the most tricks from a five card hand, with trump determined by a turned up card. Ecarte (2 players) is an excellent trick-taking game that is very similar to Euchre, but better suited for a two player game.
German Whist (2 players) - An excellent Whist style game for two players. Each player has a hand of 13 cards, and the first phase involves each person playing a card in order to compete for the face up card from the top of the stock (the very first card shown is the trump suit); the winner gets that card, the loser gets the next face-down card. When the stock is gone, you play out your remaining 13 cards, and the player winning the most tricks is the winner.
Hearts (3-7 players) - One of the all time classic trick-taking games, where the aim is to avoid taking tricks with Hearts, since these are minus points, while the Queen of Spades is a whopping 13 minus points. There is no trump suit.
Jass (2-4 players) - The national Swiss game, playable with two players or in partnerships. This is part of the Jass family which originated in the Netherlands. The wider family includes Belote (French), Klabberjass/Clob (German), and Klaverjassen (Dutch). The Swiss Jass is somewhat similar to Bezique and Pinochle.
Le Truc (2 players) - This out-of-the-ordinary betting/bluffing/trick-taking game is a 19th century French game using a 32 card deck, and was especially popularized after inclusion in Sid Sackson's Gamut of Games. A brilliant bluffing game where you use a hand of three cards to play only three tricks, but can increase the value of a hand throughout the game, to bluff and cause your opponent to fold. Be aware of some rule variations. Both the French Le Truc and the Spanish Truc (which has 2 player partnerships) are derived from the older English game Put (2 players), which is a simpler two player bluffing game that I can also recommend.
Ninety-Nine (3 players) - This original game by David Parlett is regarded as one of the very best trick-taking games for exactly 3 players. Only 36 cards are used, and from a hand of 12 players lay aside three cards that represent the number of their bid, and play out the remaining 9 cards in tricks, trying to win exactly the number of tricks corresponding to their bid.
Oh Hell (3-7 players) - This goes under many names, including Up and Down the River, Bust, and some less savoury titles that are variations on Oh ***. A great trick taking game where you bid how many tricks you can win, while the hand size increases or decreases each round. The game enables considerable skill, because even with bad cards you score if you bid correctly. Numerous scoring variants exist, one being published commercially under the name Wizard.
Pinochle (4 players) - A popular and classic American trick-taking game for partnerships that uses an 48 card deck. Gameplay starts with an auction in which players bid how many points their team will win, with highest bidder picking trump. Each player gets a hand of 12 cards, and individual cards are worth points, as well as combinations of cards in hand (melds). A two-player variant of Pinochle using a single-deck also exists.
Piquet (2 players) - This classic game has a very long history going back several centuries. It is demanding since it has some old-fashioned complications, but is still popular, and regarded as one of the all-time best and most skilful card games for just two players.
Pitch (4 players) - Derived from the old English game All Fours, this game has especially been popular in parts of the USA, and there are many variations. Typically played in partnerships, it begins with a bidding round after players each are dealt six cards, and bid for many of the following four items they think they will have at the end of a hand: High trump, trick with low trump, trick with Jack of trumps, and highest total point value.
Rook (4 players) - Rook is a terrific partnership trick taking game with bidding that was even published commercially under that name with a special deck. The aim is to win tricks with point cards (e.g. the Rook=Joker card is worth 20 points), rather than the maximum number of tricks. The highest bidder has choice of trump, and can exchange with the "nest/kitty" in order to improve their hand. Several good variations exist, and in parts of Canada one of them is played under the name 200 (in French: Deux Cents).
Schnapsen (2 players) - Popular in many parts of Europe, Schnapsen is the national card game of Austria, and is a classic trick-taking card game for two players with a long history, and allows for genuinely skilful and clever play. Played with a small deck, one of its peculiarities is how points are scored for "marriages" (King-Queen couples). For a comprehensive look at the difference between the closely related Sixty Six, and common Schnapsen rule variations, see here and here.
Skat (3 players) - This classic trick-taking game is the national card game of Germany. It features complex scoring and bidding, but is one of the best card games for three players. A similar game with simpler bidding and scoring rules is Schafkopf, which was been Americanized and popularized by immigrants to the USA as Sheepshead. Also related is the demanding Doppelkopf (i.e. Double Sheepshead).
Spades (4 players) - One of the better trick taking games for partnerships, and another classic after being invented and popularized in the USA in the 1930s. Spades are always the trumps, and players bid how many tricks they think they will win in advance. Although the bidding and scoring is not the easiest if you are new to trick-taking games, it is a game that allows for more skill than casual games like euchre.
Whist (4 players) - A simple but classic trick-taking card game from which many others are derived. Played in partnerships, there is no trump, and teams try to win the most tricks as they play out a full hand of 13 cards. Good variations include titles elsewhere on this list, like German Whist (2 players) and Knock Out Whist (3-7 players).

Non Trick-Taking Games

Trick taking games are arguably one of the most popular and common types of card games, which is why they were listed as a separate category. But there are certainly a large number of other fantastic card games as well. Most of the games listed in the "Social and Family Games" category were also non tricking-taking games, but the games listed below tend to be a little more thoughtful and involved.
Big Two (4 players) - Best with four players (although variants for 2-3 players exist), this along with President (which appears earlier on this list) represents one of the more accessible and well-known climbing games. With the climbing genre, the idea is to be the first player to get rid of all your cards, playing cards individually or in special combinations. For a slightly easier climbing game than Big Two, consider Tien Len, which is the national card game of Vietnam. One of the most popular climbing games of all times is Tichu, which was published commercially with a special deck.
Canasta (4 players) - A game that became extremely popular in the 1950s, Canasta uses two standard decks, and is best in two-player partnerships. It is a rummy style of game in which the aim is to make melds of seven cards of the same value, and "go out" by playing your entire hand. There are also several variants, such as the popular Hand and Foot.
Cassino (2-4 players) - This classic card game is a "fishing" game that has some parallels to the simpler Scopa (see earlier on this list), and the Anglo-American version is especially popular. Players capture face-up cards in a common pool by playing matching cards from their hand, either individually or a number of cards that adds to a total equalling the card played from hand. Unlike Scopa, players have more options, and can also build cards together for later, which adds a more tactical element.
Cribbage (2 players) - A classic card name based on card combinations worth points, with the aim of being first to 121 points, scored by pegging on a board. Players each get a hand of six cards, and must set aside two to a "crib" which will later score for one of the two players. Cards are played in turns, adding their values together until you reach or near 31, and then this is repeated. Players score for combinations like cards that add to 15, pairs/triples, or runs, and also score for their hand at the end. Despite the casual feel, there is considerable skill, and experienced players will consistently outperform novices. Requires decision making for selecting cards for the crib, and which order to play the cards in hand. Even children will enjoy finding the point scoring combinations, while the imbalance/asymmetry of each game turn makes it especially interesting.
Eleusis (4-8 players) - A modern card game simulating scientific research, as players ("scientists") conduct experiments to determine the rule governing play. Players try to get rid of cards by discarding them, but the "rule" that allows legal play is invented by the dealer and is unknown to the players, and they must try to figure out the rule by deducing it from legal plays. Rummy (2-6 players) - A classic card game, in which players draw and discard cards, trying to get "melds" that typically consist of sets of the same values or runs of consecutive values. Many variants exist, including Gin Rummy, which is an excellent game and appears later on this list, as well as some commercially published games like the Mystery Rummyseries. Contract Rummy (3-5 players) also developed from Rummy, and adds the complication that in each round players have to fulfil a different contract, which is a fixed combination of sets or runs, that they must have before they can meld. A version of Contract Rummy was published commercially under the name Phase Ten.
Nertz (2-6 players) - Also known as "Racing Demon" or "Pounce", Nertz is a competitive multi-player solitaire that is played in real time. The aim is to be the first to get rid of cards from your Nertz piles by building upwards on common foundations. It is basically the same game as the commercially available Ligretto/Dutch Blitz, but played with a standard deck.
Poker (2-10 players) - This is considered the ultimate bluffing game, and No Limit Texas Hold 'Em has been popularized with the help of television and local tournaments. Players "bet" chips on whether or not they have the best five card poker hand. Many say it is only fun when played for money, suggesting that the thrill is in the gambling rather than the game-play. Even if you do not play for money, you do have to approach the game semi-seriously for it to be fun, otherwise it is too easy for someone to play foolishly and hand another player the game. A must for those who enjoy bluffing.
Spite & Malice (2-5 players) - Also known as "Cat & Mouse", this is a competitive patience/solitaire game for two or more players that uses two decks, and is better known to most people under its commercially produced variation, Skip-Bo. Unlike Speed and Nertz, it is not played simultaneously in real time, because players take turns, but the overall concept is somewhat similar.
Zetema (2 players) - This is an obscure Victorian card game that revived in popularity as a result of Sid Sackson's A Gamut of Games. David Parlett recommends it as an out-of-the-ordinary card game that is "long and savory". It is played with a 65-card deck (52 cards plus an additional two through Ace in one suit), and each player's objective is to reach a certain number of points scored by discarding assemblies, completing tricks, setting up marriages, or revealing flushes and sequences. Also playable with four or six players in partnerships.

Recommendations

So where should you start? Hopefully some of the descriptions I have provided will intrigue you enough to give a particular game a shot, or look into it further. But often games will depend on who you are playing with, the number of players you have, and the kind of game you are looking for. So to help you branch out beyond the repertoire that you might already be familiar with, here are some recommendations for games that I especially suggest for different situations.
Are you looking for...
- a game for just two players? GOPS and Scopa are two simpler games that are quite rewarding. If you want a trick-taking game for just two, then Briscola and German Whist are both straight forward and good choices, while Le Truc is fantastic for those who like bluffing, and Schnapsen is worth the effort to learn if you enjoy skilful play. Cribbage and Gin Rummy are two non trick-taking classics that are every bit as good today as they have always been.
- a game for four-players in partnerships? There are several good trick-taking games to choose from in this category, and while the ever-popular Bridge is good, the learning curve can be steep. I recommend starting with a simpler game like Euchre or Whist, or else something that involves more skill, like 500, Rook, or Spades, which incorporate the fun of bidding and give opportunity for a winning bidder to strengthen their hand.
- a trick-taking game for an odd number of players? Ninety-Nine is the best trick-taker that plays with exactly three players. Hearts and Oh Hell can both handle various player counts, and are very good; if you enjoy bidding for how many tricks you think you will win then Oh Hell is an absolute must.
- a light social game for a larger group? Try the classic climbing game President, the almost brainless Ranter-Go-Round, or the frenzy of Spoons, all of which are easy to learn and don not require too much brain power. Blitzand Cheat are also good choices for fun social games that can work with more than four players.
- a game that is fast-paced? Try the craziness of two player Speed/Spit, or else ramp up the difficulty slightly with the frantic game-play of the popular Nertz, both of which have simultaneous real-time game-play. Egyptian Ratscrew also requires quick reactions and speed.
- a game that is unusual and out-of-the-ordinary? Try the logical deduction required by the clever and inventive Eleusis, or the long and savoury gameplay of Zetema.
- a game for older children? Most of the games in the "Social and Family Games" category will work, but fun games that I have had good success with in playing with children include Cheat, Fan Tan, Knock Out Whist (which also serves as a good introduction to trick-taking), Palace, Speed, and Spoons. If they can handle the scoring system, Scopa is definitely a rewarding game that older children can enjoy. GOPS produces an excellent head-to-head battle-of-wits for just two.
- a game for younger children? There's a number of classic and very simple games not included on this list, such as Beggar My Neighbour (2-3 players), Crazy Eights (2-7 players), Go Fish (2-6 players), Old Maid (2-12 players), Slap Jack (2-8 players), Snap (2-4 players), and War (2 players). Be aware that some games like Beggar My Neighbour and also War involve no decisions and are a matter of pure luck!
So dust off that deck of playing cards that is looking down expectantly at you from the shelf, invite over some family or friends, and get those playing cards to the table. Enjoy your deck and discover the fun that traditional card games have been bringing people around the world for centuries!

Join the discussion: Do you ever play traditional card games, i.e. using a standard deck? Which traditional card games do you play the most, and what is it that keeps you coming back to them? And what are your thoughts and experiences with some of the listed games?
Author's note: I first published this article at PlayingCardDecks.com here.
submitted by EndersGame_Reviewer to boardgames [link] [comments]

How to Win at Texas Hold'em  Poker Tip #16  Betting Monsters YSC 2020 - Mathematics - Poker Texas Hold'em : A Study on Probability - V Jason & Mayra S Simple Poker Tips - Hand Strength & Poker Strategy 4-Betting and 5-Betting Strategy in No Limit Hold'em How to Win at Texas Hold'em  Poker Tip #18  Catch a Bluffer

Texas Hold em betting strategy takes position into great consideration. The Later your poker position, the better it is. Next, when the action comes around to you in a clockwise order, you have one of four poker betting options: Bet - When you are "under the gun," you place an amount of chips equal to the BB. This goes into the pot. Poker betting strategy: Bet sizing. Bet sizing is one of the most complicated parts of NLHE and is one of the most challenging aspects to grasp for a new player. For simplicity sake there a few rules to stick to which won’t lead you too far wrong: Preflop raise to 3 times (3x) the BB with all hands you are opening. Do not varying your bet The position amateur participant and his starting hand requirements and tournament strategy must stick together. If you’re wanting to develop into a poker player, then you need to find out to perform garbage. Playing crap hands is extremely enjoyable and rewarding at precisely the exact same moment. Betting Strategy. The way you make and size your bets is something that is an important thing to incorporate with your overall strategy at the Texas holdem tables. You’ll find the best players are able to maximize the amount of money in their winning hands and minimize the amount in the pots when they lose. In this example, Poker Snowie suggests betting 25% of the pot as the optimal strategy when it’s checked to us. There isn’t much to protect against, especially since we’re holding the Ad. There isn’t much to protect against, especially since we’re holding the Ad.

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